I don't see much sign of a good game here. There isn't much content and you unlock most of it in a quick burst mid-game. It pretty quickly gets to a point where it is useless to level up your townhall and stables. The treasury serves no purpose other than delaying your silver mine upgrades on a 1 to 1 basis. Build timers are a lame feature. Meh.
This game is nonsense. I get what you're trying to do here, but its going to appeal to such a tiny segment of the population. Plus it's just inherently not a very interesting game once you get past the maths.
You probably should just add a note at the start that the green squares are random. Something to stop people from being surprised by it and commenting over and over. I think it's a fun and challenging game. Took me a few tries to get the hang of it and stop making dumb mistakes.
Level 1 of the mystery research gives you +2 of each type of chest and +100 diamonds. Kind of underwhelming considering how hard it is to get the red research. I don't plan to buy level 2.
Also, for other players, if you're off collecting supplies and hear a random fapping sound that has no logical explanation, it's a zombie eating your base.
Other immediately annoying things: One, making us wait 30 seconds, or whatever, to craft stuff. Two, not letting us craft multiple for things that obviously need multiple (like Tinder). Three, manual saving. Four, stars have to be collected and disappear fairly quickly. Five, nonsensical inventory management where my camp holds less stuff than my backpack.
It is legitimately offensive that text is both not skippable and closes automatically without the player clicking. I was annoyed by chat that popped up when the first zombie showed up, so I scrolled down to write this comment. Scrolled back up and found myself dead. Now I have to restart and watch all the text again! First time designing a game?
OK, I think I've played this enough for now. There is an obvious glitch where wars get frozen without ever taking land from the enemy. This is game-breaking. That glitch aside, the way information is presented in this game is not well-suited to an RTS. All the sliders, tabs and micromanagement make it feel like a turn-based game. It needs a lot of work before it will be a good user experience.
This game is incomprehensible. It is way too difficult to tell what is going on. I'm developing my tech and all of a sudden both AIs sabotage and declare war. Should give better information and probably should have been a turn-based game rather than real time.
Increase your anti-spy tech so they can't sabotage you. Also select an enemy, press the question mark and then the exclamation on top of the spy/sabotage button for more info.
Thanks for the feedback