It would be nice if there was a way to speed up the treasure spins graphic. It's a nice graphic, but not needed after the 500th time. Let me click to cut to the finish. Or better yet, a fast spin/roll toggle in a settings menu, so I never have to wait for dice rolls and spins.
Put your start in one of the corners and you'll get a much higher chance of a long multiplier string. If you play in the middle you'll hit more balls, but they hit on all sides so the multiplier is small.
If death always hits, he shouldn't waste our time rolling a hit die. Gargoyles shouldn't be able to turn to stone and instantly turn back to flesh - it just feels dumb and wastes time. If the enemy has higher defense than me and I roll something that cannot possibly hit, he shouldn't even roll the defense die.
People complain a lot about RNG, but I do think this game is particularly impacted by a bad RNG. It only takes a couple bad equipment rolls to ruin a run. Strategic play can help overcome that, but it only goes so far.
Also two runs on the chest challenges per day is way too little. Why did you put such a big time wall on it? And there's no difference in rewards between finishing the chest in 1:00 vs 9:59? This is not a fun feature.
@omgnoob, there is a reason everyone on here knew right away that this was your game. You make the same mistakes every time. You have some nice ideas. Slow down and take your time. Read the comments on your prior games and learn from them. If you release a new game that people like, try to stick with it and turn it into something that lasts. You don't have to be a failure at this.
Also, for tutorial messages, it is HORRIBLE having us close one message box, wait a second looking like we can now play, then have a new one pop up. If you want to show us two messages then there should be an arrow or a next message button or something like that. Definitely not a 1 second gap between the two.
The tutorial messages are fairly clunky/annoying. Add a much bigger button to click out of them, or let us close them by clicking on the rest of the screen.
Floor 18 there is a mob with 600-something strength who is able to kill me even though my strength is over 4000. Floor 19 goes crazy and shakes everywhere then freezes. Really a fun game, but needs to be cleaned up and finished. Also, small complaint, but the controls are clunky. For such a simple game this could be smoother. Keep up the good work!
Make your mirror image open the door by stepping on the lower-left blue circle. She can pass through the mirror, unlike Tyyni. ;)