Ugh, this guy again. Let me guess... promising design with terrible user information and insane gameplay progression. There will be achievements that cannot be accomplished in a thousand years and there will be features that completely break the game. Dev will make a handful of butthurt comments about people giving constructive criticism and then he will abandon the game forever. Rinse and repeat in February with his next game.
It is legitimately shocking that this game is not higher rated. It's unique, challenging, lots of gameplay, VERY funny. Really an outstanding series worthy of 5/5. Looking forward to chapter 3.
This game would really benefit from some UI benefits so we can better view our cards. When I win a battle, I should be able to mouse over the new cards to see what they do. When I'm between battles, there should be an inventory screen that shows me what cards I have available. Maybe that exists and I'm just missing it.
This is a bad game. Too easy, poor progression, overpowered upgrades. Also there is a weird glitch where when you enter the build/upgrade screen your bullets keep moving and guns reload, so when you unpause you instantly fire again. Makes the game even easier and very hard to avoid abusing it.
Also, for people wondering... income = passengers (in the top right corner) x 2 per day. You get more passengers by expanding your rail lines and (usually) from adding trains.
What the game needs: Way more content, obviously. Some kind of goal or purpose in all this. Like levels with missions to deliver X passengers to Y stations. Or different color passengers who need to go to different destinations. Something like that. Also some more info like I said before. The think I want the most is a way to see how much territory my new stations will serve. I hate placing a station between 2 stars and accidentally only getting 1 of them.
OK, so I've played about enough to understand what's going on. All those little stick figures are actual people who want to ride a train. Every time you expand your network some more of the little people will board the train and go to the new destination. They don't have a particular target, so just expand everywhere. In general you seem to be rewarded for stations near stars and rail lines that interconnect. After you've done this for 30 mins your income will be high enough that you just expand everywhere and the game is basically over.
Also when we scroll out, the rail lines shouldn't scale quite so small. They're the most important part of the game - we should be able to see them clearly.
We need a lot more information. Right now I don't know how much it costs to place a new station, or how broad the pull of each station is, or what all those little stick figures really mean. Etc.
Hey,
thanks for the input!
I think I'll speed up the game a little bit.
The station costs 10k (when your balance is shown in green). I'm sorry I didn't communicate it well.
The figures mean people, so if there are lots of people in small area - it means more potential customers!
This is not a good game. Gameplay is too boring and prestige is too weak. Need to go back to the drawing board and come up with a LOT more content and a prestige system that is actually worthwhile.
So are all the hero choices randomized? This makes no sense. Choose one: either give us hero choices that have stats that make sense (why do all my mages have high strength???) OR let us reallocate stats/design our heroes however we like.
Thank you for the suggestion!
Currently there are some limitations to how stats are distibuted (like you won't have a mage without at least an ok energy, etc) and there are some patterns to it. Randomizing was mostly done to streamline the team assemblance as well as forcing you to try and adapt to whatever you get from the start and check out new strategies (because gear and skills play huge role even with unoptimal stats).
We'll think how to improve your experience.
The tool tip for wish is very misleading. It talked about resetting gold and gold upgrades. I didn't think I would also lose all my levels. Pretty different.
Hey, thanks for the input! I think I'll speed up the game a little bit. The station costs 10k (when your balance is shown in green). I'm sorry I didn't communicate it well. The figures mean people, so if there are lots of people in small area - it means more potential customers!