To put it another way, if I do auto-retry on level 90 at speed 6 I get killed after maybe a minute or two. Meanwhile on auto-advance and speed 2 I currently have climbed past level 150 with no deaths. The low HP makes it too easy to die from one little goon sneaking past.
The higher speed settings don't really seem to work correctly. I can run a level non-stop at normal speed and the bad guys never get close to my base, but in 6x speed I only last one or two retries.
Actually I managed to crack it using staff. I want to echo what others have said on re-spec for Upgrade Points. Someone else on chat was working on the same quest and seemed blocked because of his Upgrade Point decisions. It is really bad design to force us to give up all our money just to re-spec. Many games have a prestige feature where you trade current progress for a permanent benefit. This is like doing that, with the only benefit being re-spec on points you've already earned. That's a very large price to pay for that. Please consider either (i) lowering the cost (something like half your current purge value) or (ii) adding some other benefit to make it worth prestiging.
Has anyone completed the quest where you have 18 dolorium cells plus equal number of a bunch of other stuff? I don't see how it's possible with T4 plate.
There really should be a toggle to turn on and off the perpetual skills. I understand (sort of) why you locked staff while the reactor is running, but the perpetual has to be treated differently.
There is a quest to generate a certain amount of power from a cell with only that cell in your reactor. The second rule (only that cell in your reactor) doesn't actually work - it just looks to the most recent cell that you placed even if you have dozens of cells in the reactor.
I needed to score 2 points to check out and it had me targeting the double 1 instead of the 2. Obviously the 2 would be an easier shot. Seems like a small glitch in the target logic, but maybe there are other issues like that.
Flying training, cannon shooter thing, for third shot put your mouse at the top of the screen right under the 5th Kong rating star. Perfect shot ever time.
The thing that increases damage by 2% per enemy on the screen is bugged somehow. It should be giving me 6 or 8% boost but gave me about double damage instead.
The generation time is way underpowered compared to everything else. You'd be nuts to spend even a single point on it until you had 5 population and 8 points into the other two categories. Consider replacing it with something more useful.
My problem with the game is that it feels very one dimensional. You have only a few turrets available, with only a couple upgrades on each. You also can only build your maze where you have pillars and you can't kite the mobs by buying and selling barricades in the middle of a round. I end up feeling a little repetitive and like I don't have a lot of control over my success.
Depends from what angle you look at the "control over succes".
Personally, I would say that placement, shooting and turrets plays a big part in guaranteeing your success.
Now it depends from player to player, but I appreciate the feedback, it really gives me a new perspective on various things.
I might agree on the repetitive part and I tried my best to avoid it by making different enemies, various obstacles and layouts, hopefully it is not that bad.
Took me 2 minutes to figure out what to do on the opening screen. Maybe I'm just super dumb... but might help to make thatgreen button say START or something.
No, I am dumb, I completely forgot about that button. Holy moly!
I got used to it while testing the game and I forgot that the lack of text was an issue.
Some of the upgrades for shape income don't seem to actually cost Points. You still need the Points saved up to buy it, but it doesn't take the Points away from you. The upgrades seem to work fine.
Thanks for feedback. I'm checking it right away.