Well, stolen or not, and wondering why louissi never posted his game on Kong, this is actually a fun survival game. For an easy win is put all stat points into digging until maxed out at 30, then increase your run speed to at least 20, after that start working on your battle stats. Now dig for resources until you can buy the strong turret. Next work to upgrade your base repair to 32 and have titanium walls, do all this before day 9. Now collect resources for yourself, heavy combat armor and a decent gun to kill the boss. The ACR32 gun made it a easy victory, pop out of your base to shoot the boss and back in when it attacks. After you beat the boss, jump right into survival mode keeping everything you done so far.
Interesting take on the Man in Gap but with a story/map progression mode. Good idea, but hampered with slightly difficult game mechanics. The movement is slow and a bit clunky. The map should scroll dependently on your skill level, I was constantly waiting at the far right of the screen for the map to slowly scroll left. Some simple improvement that would make this game a bit more enjoyable.
Interesting game, I would prefer family members to have icons on the top of the screen, so as to summon them or upgrade them, just a click away. Game has potential, as is, it becomes repetitive as you use the same tactics at the start of each level. Between level, the family members should be able to fortify and build traps and purchase weapon upgrades. Also I think the levels should be a continuation of the previous level rather than starting all over each time. It's a decent wacky defense game, I like the mom, reminds me of the landlord in Kung Fu Hustle just need the banshee scream upgrade to make her rock.
Nice game, though I really do not like how small everything is. Also you need a counter during the battle to see many zombies left to kill, since I had to wait over a minute before another zombie showed up and was wondering if the game froze and almost restarted the game. Also hot key 1-4 for squads and may 5 to recall all squads would be nice. Overall a nice strategy game of zombie survival with micromanagement. The weakest point of the game is the battle, with the tiny graphics, you just want it to be auto battle.
Need a rival nest to compete against. Have random food drops and try to get your nest to get the majority of the food to win. Possibilities - ant wars for food. Worker ant to harvest food and soldier ant to attack and defend. Ant types include stingers, acid spray and enlarge mandibles, note these are actually real life ants. This game has possibilities, let see what you can do with it.
Stuck on level 4, all doors opened, but wont let me fight the blocking monsters to get treasures on any floor. This could be a decent dungeon crawl, but need to fix why you can not fight the skeletons and mage behind the doors that you unlock or get pass the skeleton on level 4 in the corridor. Also life points seem to be a problem, I have 28 life left on level 4, there are potions but you can not get to them.
With out the ability to save in dungeons, this dungeon crawl has very limited game play. The game has potential, even if the goal to reach the end in order to unlock a title, with out a save option, I don't think I will play this very often as I do not have time to play in long stretches at time.
Graphic improvements are nice, but you really should work on your game mechanics. I would think you would listen to the advice given from players of your prior games in order to create something that would appeal to the gamers on Kong. No one wants to upgrade towers that going to get destroyed, they will just save their money for replacement, that is rather boring.
I really don't like side scrolling fighting games, but this one is a fun one. Good graphics, good story, and decent voice over, things you don't expect from a flash game of this type. The upgrade system is simple but effective. Thanks for the game!
For a gem matching game, this one is one of the best since it actually give you a goal (sink the pirate ships) to reach the next stage. However, it is repetitive, and as such not much replay value. If you want advice, add the ability to upgrade cannons, buy new types of cannon shots, variety of enemies with different cannons, pirate gang landings, etc. make if fun.
A simple turn based dungeon crawl with random dungeons. The upgrade path is located on the top of the screen called 'open' which brings down a menu for all 4 characters. First upgrade to get is smite for your priest so you have 4 attackers per turn, you get only 1 point upgrade per level, so only 1 character gets an upgrade. I would prefer each character gaining their own exp rather than a group thing. The game is rather slow, plus the lack of equipment, a shop and a decent rpg upgrade system makes this a poor dungeon crawl game. Great concept, but poor game mechanics makes this game less enjoyable.
This is turning out to be a great game with this update. Please continue to work on this, I would love a radar on the bottom right for enemy detection. Getting killed and not knowing where the enemy is at was happened a couple of times. Running full tilt and shooting a fireball to see is kind of fun, especially in a big room and dodging attacks and killing enemies.
Looks good, but game mechanics makes this a rather poor TD. Needs the following: next wave button, upgrade towers, increase money flow, balance enemies, better tower deployment.
Nice game, just need to sell units, especially the fixed machine guns. Built one up front and can not advance to kill one of the fire spirit generators to the far right so can not complete the mission.