Hot key for the shotgun does not work, had it equipped and tried buttons 1-0 and could only equip the gun and ak-47. Also when enemies reach the wall, you waste 3x ammo trying to kill it, at point blank range the defenders can't hit a barn. Has more content than your first game, but it soon becomes repetitive as you don't get new weapons very often and the first 5 maps your stuck with the handgun and mac-10 and often close to running out of ammo and must rely on a grenade now and then to conserve what ammo you do have until you pick up the ak-47.
Above average basic TD game. Game play is rather boring as a double row of snipers can beat most maps without worry and have 10k+ money over. Speed button is a must for TD games, waiting for the slow spawn rate and creeps get dull after awhile. No shop between maps also makes it basic and you don't feel like you are advancing in the game, just stuck with the same towers over and over. Nice start, but with so many TD games out there, I hope this would be something worth while playing.
Finally I get to control the creeps and pillage towns. A well thought out game from the creep perspective. Nice set of upgrades as well with a great upgrade tree. Only thing is I wish you had an extra second to pick up orbs after your last minion dies. Great game, looking forward in seeing improve and make more games this fun!
Nice basic TD game that has potential to be a good game. It would be nice to see what experience does for your tower, as is a 1 to 3 star tower has the same stats of a basic tower. For game play, you might add a energy range for your generators, forcing the player to place the generators carefully for some added game play. The play button is way to small by the way.
A basic TD game with relatively good graphics. However the game play is lacking, as it adds nothing new than a basic game. Adding some advance game play would go along ways in making this a worth while game to play. Some ideas - campaign mode with multiple maps, store to purchase upgrades in between maps, air units with addition air tower defenses, bigger more complicated maps with terrain effecting tower placement and possible tower boosts. Since you have made other games, I expect a bit more from you than a basic game. Looking forward in seeing an update version.
Hmmm, totally poor game mechanics, I wish you tested your game before submitting it for players to play. Great idea but really needs an overall to make the game playable. The second map is pointless, if you followed the tutorial exactly, you get killed while your barracks is about half way constructed. Also your units should have auto attack features like attack enemy base, defend your base so you can manage your base without the need to micromanage your units. Building placement need a lot of work, had to click several time in one place for building to drop, time wasted when you don't have much to begin with before being attacked. Who builds a base out of no where and don't even have power running? You should allow the base to provide your first 50 points of power at least. Anyways, good attempt at a RTS game, just needs a lot for tweaking to be playable. Looking forward to playing patched version soon.
Nice little TD game, a little on the basic side though. Also the Death Dragon max level splash attack does not really work. I watch it damage the first creep but does very little damage to those next to it. Keep the games coming, your improving, so good luck on your next one.
Interesting game, though it would be nice to have a building that transmute resources for another, for instances I'm level 12 and have far too much putty and nothing to spend it on.
Interesting TD game, rather basic, but as indicated is just a demo. As such, please allow the players to scroll around the map to see the action, being stuck on one view point is rather dull and scrolling in and out does not help much. Killing all enemies in 15 minutes and 30 secs makes a rather quick game. Mass archers just advance killing everything only allowing the farthest tower to shoot. Need a bit more work, but you got a solid game so far.
3rd mission without a hitch, so far simple game play makes this a rather fun turn-based game. Unlocking units and upgrading give it replayability. With a bit of tweaking, this could be even better. Unit experience would be nice for killing a number of enemies a battle. Another idea would be commander get experience as well and grant bonuses to attack and defense.
I hate that it's not auto pick up, makes it rather wasteful of my time if I have to keep picking up loot. Decent RPG, but seems rather too simple considering all the other RPGs out there.
A well made game and well thought out even to the smallest detail. However, it's a game that really requires time to enjoy, but time is a luxury I really don't have and would love to invest in this game to really see what this game can offer. I can see some old school stuff already, so I can understand where your coming from. Congrats, just wish I had time to enjoy this game.
Level 7 was not that bad, just keep infecting, also level 2 damage was helpful in reducing your loses. Just keeping tagging red cells as soon as they show up and you will win eventually, did not even bother trying to kill white cells.
Lol, ahhahahhhahahhahaha, links121995 on target, this demo really needs A LOT of work for a test 3. Come on, change the graphics at least, not really all that fond of circles shooting squares.
Would be nice if you had hot keys for each group of troops and the ability to set waypoints before the battle begins. Otherwise it's just a mess to fight and mainly luck. Also it would be nice to gain exp after each battle to upgrade your troops. As such, this is a basic battle game with limited gameplay.