I wish the game remembers your last shot position, that way you just need to make a little adjustment to be on target. Otherwise this game is more difficult than it should be.
Nice little game you have here, made it to floor 164 on my first try with the rogue. Could use more variety of enemies and backgrounds, but due to the simplicity of the game not really needed.
Poor targeting makes this a poor TD game, also lack of funds and expensive towers makes this game even more difficult of a game to play. Balancing the game would make it playable. The towers need more info as well.
This is a very basic TD with multiple maps, unfortunate you can not upgrade your towers. Eventually, starting around map 7, your towers begin to feel the pressure and enemies will begin to slip pass your defenses. At map 9, you are lucky to kill a few enemies. It's no fun at that stage since all you do is watch hordes of enemies slip pass as your towers fire away ineffectively. A decent starter TD, marred with the inability to upgrade towers and low funding.
Can not play this game since the screen appears to have moved to the bottom right and can no longer access the inventory button. Please make a hot key for the inventory button.
This could have been a good game, however the tower targeting is very bad, often multiple tower will shoot at a single creep that only need 1 hit to kill allowing the creeps behind to get pass. Also there is no way to cancel a tower selection if you select one by accident.
Never liked a TD game that the creeps can destroy your towers. Tower placement can only be placed on the strange symbols on the group around the paths only. The artwork needs improvement, just looks a little too primitive. This TD is better than most starter TDs out there, but need a bit more work for kong players to enjoy.
Nice game made in a week, a bit slow when searching stuff though. The gun is weak so expect to use a bit of ammo to kill things. Could use a save option, since I accidentally used the back button on my mouse on the 3rd floor and had to restart. Overall, a well done game for only a week's programming. Looking forward in seeing an updated version with some rpg elements such as level up, skills, more weapons, more enemies, etc.
I understand the having bieber killing cops makes him look bad, but I would rather have it the other way around and be killing bieber instead of cops. Say and army a bieber clones attempting to rule the world and you have to defeat his army and stop him once and for all.
Buy random guns til your get a sniper rifle, then use up the ammo and upgrade, repeat until you max your sniper upgrade. When you run out of ammo for you sniper rifle, just buy random gun til you get another sniper rifle. In the end I quit after 1500 kills, it was just too repetitive at that point.
Just turn on your number lock and play the game, it's more like Moria than rogue though. A good attempt at an old game. For a quick play, purchase head start to gain 4 levels followed by Revelation for another level. Lucky is another good purchase, or just spend all your points on stamina and vigor.
For a new game like this, you would think the tutorial would provide the right amount of reward resources to complete the next one. With no Gas, I will have to wait 10 hours to complete the next tutorial since I produce 20 Gas/hour. At this point, I'm sure many players would quit playing, especially the casual players who just play for a bit and vote. Going through the various menus is a bit tedious, which is not a good thing for this type of game.