I just found this desperately tedious. I played the first nine levels. The "ordinary" ones were all the same: advance Paladog to the enemy fort and then summon lots of mice with the occasional archer and use the three-hit mace whenever you have enough mana. Wait until you win. Yawn. I'd play on for the medium badge but money comes so slowly and I just can't be bothered earning anoter 50k to unlock the two more unit types.
Mostly, the levels are just too easy. And the ones that are hard, are hard because they need annoyingly precise timing, not because it's difficult to work out where to put the bombs.
"We've done it! We're at the very heart of Germany, now!" Um, no you're not. You're only just past the Dutch border. The heart of Germany is a few hundred miles east...
Kapitan, ve killed nearly all ze Americans instantly but zer is vone dhrifing arhound in circles shooting at us. Vot are ve to do?" "Stay still, aim for vere he iss now, neffer try to anticipate his moofments." "But, mein Kapitan!" "Ziss iss an orhder, soldier!
Sorry but this is poor. 1) 45 long, tedious waves and no pause. What am I supposed to do if the phone rings? 2) The scrolling map's annoying. Just make the window bigger or the graphics smaller. 3) Tedious upgrade mechanics. Why can't I just drag a gem to a shroom instead of clicking on the shroom and dragging to the dialog box? 4) Only one kind of tower. Just build equal numbers of the different gems and you'll do fine. 5) Inflexible upgrades: you can't remove gems from towers to change their type. 6) The word "gomphus" is dumb. 7) You tell me a gomphus looks like a mushroom. Great, the map is already filled with things that look like mushrooms. So I can just build a gem and drag it to a... wtf? Now I have no money so all I can do is reload the game.
Far too much of this game seems to be: get a double jump upgrade; wander around 'til you find the one extra place that lets you jump; lather, rinse, repeat. :-(
Great idea and very well produced but the mini-"games" are dull (dude, button-mashing went out of fashion in the 1980s) and getting more than a couple of endings is crushingly repetitive.
Aaaaaand level 10 is exactly the same. I loved the earlier versions of this game but there's no way I'm going to sit through fifty levels of "find the exact pixel you have to click on."
Level 7 requires *far* too much precision on the first drop to make the bridge. That gets really tedious and the only way to win the level is to reset 15 or 20 times until you happen to get exactly the right spot for the first drop. If there are many more levels like that, I won't be playing much more.
Wrap-around makes a lot of the levels much easier. On levels where there are no poison squares, once your snake starts to get long, you can just have it move to the right all the time and just go up a couple of lines each time you cross the screen, to avoid running into your tail. So, for example, it doesn't matter that you can't turn left on the "last" level, because you only need to go up and right.
Far too much of this is just floating the mouse around looking for the tiny, unmarked spot that makes something happen. The part of the bush that the frog comes out of, the part of the floor at the top of the stairs you have to dash the jar on. That gets really tedious. Likewise, the illogical ordering requirements. Why can't I rig the electric cable and then make the puddle, for example?
Too many of the jumps require too much precision, which rapidly becomes frustrating in a game where hitting jump as you reach the end of a platform so often results in no jump being made.