Games Achievements My Kong Sign In

beeble2003's Comments

Comment

Decision 2

Play Decision 2

Sep. 15, 2012

Rating: 18

Damnit, if you'd told me that I needed to pay to do the missions, I wouldn't have spent all my money in the shop! *grindy-grind to earn enough to do the next damned mission*

NoNoSparks: The Ark

Play NoNoSparks: The Ark

Sep. 15, 2012

Rating: 1

Given that all the puzzles can quickly be solved by trial and error because of the excessive hints from the white numbers, the hard badge is very generous. It should really be a medium.

NoNoSparks: The Ark

Play NoNoSparks: The Ark

Sep. 15, 2012

Rating: 1

@JSilvis: Last level works for me. You've probably made a mistake, even though you checked it. Has every one of the hint numbers turned white? Any black ones indicate where your mistake is.

NoNoSparks: The Ark

Play NoNoSparks: The Ark

Sep. 15, 2012

Rating: 7

The numbers turning white are a disaster. The number changes colour as soon as you have the relevant line of squares in the right place, which gives you enough information to quickly solve the puzzle by trial and error, rather than by working it out.

HUEBRIX

Play HUEBRIX

Sep. 12, 2012

Rating: 2

Most of the levels are pretty easy: could definitely use a few harder ones. And the controls get a bit confusing when you use the warp squares, as you can't just drag any more but have to release the mouse button, move and start dragging again.

CalcuDoku Light Vol 1

Play CalcuDoku Light Vol 1

Sep. 11, 2012

Rating: 3

The 4x4 and 5x5 multiplication puzzles are too easy because there's only one way of making each possible target: 2=1x2 3=1x3 4=1x4 (2x2 not possible) 5=1x5 6=2x3 8=2x4 10=2x5 12=3x4 20=4x5. The addition puzzles are more interesting because, e.g., 5=1+4=2+3 so there's more than one possibility.

Next, Please!

Play Next, Please!

Sep. 10, 2012

Rating: 3

This quickly becomes annoying as there's too little leeway between making a platform that's too high to jump onto and one that's too low to let you jump to where you're trying to go. On levels that require multiple platforms to be placed, this just turns into a tedious restart-fest.

The Several Journeys of Reemus

Play The Several Journeys of Reemus

Sep. 09, 2012

Rating: 1

@jorden: You need to pick up a stone and throw it at the stuff on top of the giant carrot thing, while the season is summer.

The Several Journeys of Reemus

Play The Several Journeys of Reemus

Sep. 09, 2012

Rating: 6

No autosave or even any save at all? Seriously?

The Several Journeys of Reemus

Play The Several Journeys of Reemus

Sep. 09, 2012

Rating: 24

Um. If I turn the music off, that means I want the music off. It does not mean that I want you to turn it back on again for every scene, OK?

Knightmare Tower

Play Knightmare Tower

Sep. 08, 2012

Rating: 7

The caterpillar-type monsters look scarily like Tony Blair...

Knightmare Tower

Play Knightmare Tower

Sep. 08, 2012

Rating: 7

The bait and switch on how to win the game is kind of annoying. First, it's "Rescue all ten princesses." Then, it's "Get to 25,000m." Then, it's "Oh, by the way, you need to have finished all the quests or you insta-die at 25,000m." Then, it's "Oh, and once you've finished all the quests and got to 25,000m, you also have to defeat the boss." I thought I'd won three times before it actually happened.

Knightmare Tower

Play Knightmare Tower

Sep. 08, 2012

Rating: 10

The game mechanics make no sense to me. I just don't see how the rocket and the tower and the monsters physically relate to one another. I understand what I need to do to get points and stuff. But it just doesn't make sense.

Balloon in a Wasteland

Play Balloon in a Wasteland

Sep. 08, 2012

Rating: 3

Meh. The first two attempts, I died. The third attempt, I won in 44hrs. But I only got 9/20 achievements, essentially because I won too quickly without, say, surviving day 2 or 3 or having time to upgrade my fort much. Either I was very lucky or this game is much easier than its developers think it is. That, or they picked achievements knowing that you'd have to go deliberately slowly to get them. What's the point of that?

Balloon in a Wasteland

Play Balloon in a Wasteland

Sep. 08, 2012

Rating: 2

Almost the first thing I did was hit the menu button. The game didn't pause while it asked me if I was sure. Not a good start...

NoNoSparks: Genesis

Play NoNoSparks: Genesis

Sep. 07, 2012

Rating: -4

If I've pressed the mute button, you shouldn't turn the music back on when I finish the last level.

NoNoSparks: Genesis

Play NoNoSparks: Genesis

Sep. 07, 2012

Rating: -5

The puzzles are insanely easy at the start and there's far too much time wasted between levels. I came here to play the puzzles, not to watch the same flashy graphic again and again. Sure, nice graphics are nice, but the primary purpose should be the puzzling. Also, big mistake: the numbers turning white when a row/column is correct lets the player cheat. If there are only two or three ways a row/column could be done, you can just try them and see which makes the numbers go white. The number should go white whenever the constraint has been satisfied, e.g., whenever you have a block of three and a block of two in a "3 2" row, regardless of whether you have the correct three and two.

Pretentious Game

Play Pretentious Game

Sep. 07, 2012

Rating: 2

You guys are overanalyzing. It's just a pretentious game.

Super Clew Land

Play Super Clew Land

Sep. 04, 2012

Rating: 0

OK, the music does get much better once you've evolved a bit. But I still want to mute it.

Star Explorers of the United Nations

Play Star Explorers of the United Nations

Sep. 04, 2012

Rating: 10

Well, if you're lucky and only lifeform beta survives, it doesn't shoot at you and the game gets very boring. Just upgrade your weapons a couple of times, zig-zag across the middle of the screen and upgrade the engines to move faster and shoot more stuff.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate