"Gather twigs of oak, ash and thorn, and bring them back to me." I could have picked those up ages ago but you wouldn't let me. Now, I have to walk all around the map a-frickin'-gain. Whyyyyyy?
Only being able to click one part of the tobacco plant to get the leaf is super-lame. I'd already moused over most of the plant and had to look at a walkthrough to see that I needed to touch a specific part.
I much prefer one-button running games where holding down "jump" for longer makes you jump higher. That seems a much more natural way of controlling the character.
I got just under 90,000 microns, got the hard badge and felt really awesome. The game told me I'd grown a granule cell so I clicked on the link to find out what that is. "Granule cells are the smallest cells found in the brain and are an extremely small type of neuron." Gee, thanks. Now I don't feel awesome at all.
Pet peeve: when I click the "play" button on the first screen, I expect to play the game. The button should be labelled "Display the Not Doppler intro and then the main menu".
I'm sorry but the more I play this game, the less I like it. First off, the premise just makes no sense. The scoring is arbitrary. The "music" is mind-numbingly repetitive. But my main problem is that the primary difficulty in the game is just ignoring all the distracting crap on the screen that stops you seeing where you're going. Genuinely challenging games are fine but this is an easy game made challenging by filling the screen with crap. If I wanted annoying distractions, I'd just get somebody to jab me in the ribs at random intervals.
So, in short, it's just Canabalt but with stupid bonuses that are completely outside the player's control, and without the acceleration/deceleration mechanism that made Canabalt such a great game. Also, what's the point of having a "one key" game where I have to reach for the mouse between runs to click on a little button?
Nice game but the difficulty curve is off. The first three forest rooms, I got gold, gold, silver without even thinking about it. The fourth one, I've been staring at for half an hour and I can't even work out how to finish it.
Very cool idea but these 48-hour games always have gameplay issues due to insufficient testing. Here, it's the shooting mechanism: having to move towards something to shoot it increases the closing speed of the bad guy's bullets so you have to run into the stream of bullets, run towards them, fire off a single shot and duck out again. This gets very tedious, very quickly, when enemies need several shots to destroy.
"Do not alarm the doctor." What is this? Some sort of humanitarian assassination service? I *just* missed him and he covered his head with his hands and froze. Two seconds later, I could have shot again but no. I failed the mission because of what? Because the last two seconds of his life were in distress? Should I have made sure he was organic, free-range and corn-fed, too?
Big ol' pile of meh. The early questions (say, the first eight or nine in each game) are trivial because the answer is contained in the picture. This makes it very frustrating when the game suddenly switches to questions you can only answer if you've played the game and remember lots of details about it.
Oh, god, it's another instalment of Papa's Fill-in-the-Blank-Eria: the same game again and again and again. Seriously, what is the attraction of these games? I want to play a game that's fun, not a game that simulates having a really boring job. I don't understand why anyone plays these. If you enjoy them, why don't you go work in the fast food industry and be paid to have your fun instead of just pretending here?
There's something seriously fishy going on here. If you read the comments, pretty much everyone hates this game but somehow, it's one of the relatively few games on Kong rated more than 4/5. Is somebody manipulating the rating?
So, wait. You want me to play the most tedious minigames *ever*, just to win the right to watch the most tedious video *ever* of a bunch of frickin' cartoon ducks hopping. That is consistent, at least, but, you know what? I'm gonna go play a game that's actually fun.
As far as I can see, the sole purpose of the timer is to be an animation that drains my laptop battery. Given that it seems not to affect the gameplay in any way, could it be removed, please?
I´ll fix that in the sequel. Very hard to rebalance everything right now...