I have it when game designers think that I either want to listen to their choice of music or sit in silence. Games just don't feel right with no sound effects but looped music quickly becomes tedious.
If this game were food, it would be a tasty snack. It's enjoyable and fun but there's not much to it and it doesn't last very long. I was hoping for something a bit bigger, a bit more satisfying and a bit more original.
Nice game but I'm not impressed with the level design. I'm regularly finding myself completing the levels with all three stars but with many fewer cuts than the target (e.g., lv32 with 4 cuts spare). Either the targets are too generous or the person who set them isn't actually very good at the game.
This game really needs a brightness control. I appreciate that having the visuals dark enhances the mood of the game but it's too dark for me. My laptop screen is at full brightness and I'm sitting indoors on a cloudy day but I'm still getting eyestrain from having to stare at the graphics so hard to see anything. Aside from that, the game is great. But it literally gives me a headache.
Buh? You can upgrade your shotgun ammo to "corrosive tip". Shotguns are called shotguns because they're guns that fire shot. Shot is little balls. It doesn't *have* a tip.
I really don't understand why, when 80% of the population is right-handed, somebody would choose non-configurable controls that sit under the left hand. Why?
Well, *that's* a great start. "Use a maximum of 10 alphanumeric characters (a-Z 0-0)" says the game. Er, for what? Some kind of prompt would be nice telling me what those characters are supposed to represent. I hope it's asking me for my name...
Wow, this is terrible. A total rip-off of Kingdom Rush, but done much, much worse. And they seem to have forgotten most of the sound effects. Turn off the tedious music and the game happens in almost total silence.
Total, total garbage. 43 minutes of "click exactly where I tell you to and nowhere else" to get a badge. That's not even a game. It's just a bad movie with clicking.
The first thing you do in this game is click a button marked "Play now". OK, fine. The second thing that happens is that you're presented with a menu of four options, none of which makes any sense at all and none of which is explained. That's not a good sign. Also, that second screen contains text obliterated by other text in two different places. Did nobody do any QA at all on this?
There's a lot to like about this game but sooo much to dislike. 1) Imprecise controls with far too much inertia. 2) Too many SURPRISE!!!! enemies that you can't avoid. 3) Too many times when one mis-step means you have to run through half the level again. 4) The combination of 1 and 3 is worth a point all of its own. 5) Confusing controls (in one scheme, "open door" is on the same hand as "move" but "jump" isn't; in the other, "slide" when you're at a door opens the door). 6) Poor level design. 6.1) Sometimes, you have to drop off the bottom of the screen to progress but sometimes dropping off the screen kills you. 6.2) Far too many cases of "Uh, where do I go next? Haven't I been everywhere already?" 6.3) No clear way of knowing what parts of the level are side-quests and what parts are essential to continue. 6.4) No sense of progress. 7) That ***ing pencil.
First thought: a mute button for the music. Niiiiice. Second thought: OK, how do I begin. Hmm. Three buttons. One of them has a big arrow on it so I suppose I have to click that one. What on earth does "S+AR+" mean? SAR is search and rescue but... Ohhhh. The plusses are supposed to be T's. What a horrible, horrible font. Please tell me I'm not going to have to read a lo+ of +ex+ in +ha+!
@beeble2003 Hi there, you're right, it's rather "Guess in a country" for this one :)