Whhhhhy? Why does Papa's Fill-in-the-Blank-eria always get badges? If I wanted to work in a fast food place, I'd be working in one and being paid for it. It's not like this is some kind of aspirational job like being a race car driver or a space marine, where you have to settle for the computer game because you're never going to land the real job...
Yawn. There's so little control that, basically, playing the game is the same as watching a movie. So the actual game is this: spam-click the mouse while watching a really boring movie. This earns coins, which you can use to buy upgrades. The main effect of the upgrades is to make the boring movie longer.
This could be a nice game but it has too many annoyances. Terrible routing: why do they keep getting stuck on lake shores? Too much is left unexplained. How do I level students up? What do the stats mean? What are the green smily faces in the student roster? Why can I only see the students' hitpoints when I hire them? According to the instructions tab, here are keys for "change stance": what does that mean and why aren't they mentioned within the game? This month, I'm supposed to graduate Mirage Casters: why do I only know what that means because one of the high-rated comments tells me? Why can't I mute the music except when on a hunt quest and why doesn't the game remember audio settings?
If you're going to force me to watch the tutorial, even when I press "play" instead of "tutorial", is it really necessary to tell me the answers to the first five levels as well? Just let me play the damned game, OK?
This is fun but the gameplay is soooo slooooow. Endless waiting for animations that add nothing to the game. And why is such a simple game killing my CPU? You could program this to run faster on a 30-year-old computer. It would work much better if it just went as fast as my mouse clicks.
Why on earth do I have to click a button to claim the reward for an achievement. I can't think of any reason and I can't think of a single other game that uses this system.
Here's a rule of thumb: if you score more points spamming bubbles randomly than you do by playing carefully, it's a bad game. Here, I got up to about 55,000 points by playing the game. Then, I got bored and started click-spamming. Things got a bit laggy but, when I came back 15 minutes later, I had 420,000 points, the screen was completely full of bubbles and I had to kill my browser to get my computer back. That's a really, really terrible game.
Incredibly slow and tedious. I don't want to read all that boring dialog. I don't want to wait while stats bars count up. I don't want to have to click past all this crap. I just want to, you know, play the game?
There's something seriously wrong, here. Fridge sitting on a platform near the top of the screen. Destroy platform with laser. Fridge falls to ground. Fridge lands perfectly. Fridge takes zero damage. WTF?
This would be an OK game, except that it's made artificially hard by the incredibly low-contrast graphics and the fact that you're pretty much guaranteed to die every time you come across a new obstacle/enemy
Not a big fan of this. The sound effects are really annoying so you have to play in silence. And the difficulty curve is off -- I completed the last wave at the first attempt; I have nothing upgraded beyond 6/10 and I only have half the trophies.
This is pretty poor. The scoring is confusing and the only real difficulty in the gameplay is that it tries to distract you by having things jumping about in the background and, occasionally, things coming across the foreground that obscure your view. Are the military guys supposed to be some sort of enemy? Or are they just a pointless distraction. Basically, what's going on, Ted?
Bonus points for letting me mute the music before the game even started. But you lost them and then some for taking for frickin' ever to load and for playing a tedious, repetitive sound effect the whole damn time except when you're in a race.