Meh. This lost my interest right at the start. I realise I'm supposed to be figuring things out and it's OK that I have to figure out what the password is. But the existence of a "password" command that just tells you the password is so completely illogical and unrealistic that I'm not prepared to go any further. If you're going to pull tricks like that, how do I know that the answer to some later puzzle isn't going to be something equally ludicrous, like asking a question to the stapler on my desk, which randomly turns out to be a magical, talking stapler?
@Digideus I don't get that impression at all. I've not bought any gold at all, and I'm level 13 at 8-ball and winning about 60% of my games. I've encountered very, very few people with paid-for cues The people who beat me beat me because they're better players, or because they have a lucky shot, or because I miss something I shouldn't have missed, not because they have some fancy-schmancy cue.
The rating system is a joke. Most rating systems are based on the idea that beating a higher-rated player by a significant margin is better than only just beating a lower-rated player. This system seems to award you a fixed number of rating points for winning, which is based only on which table you're playing on. For example, I just played against somebody who's played about 20% more games than me and has a win percentage of 10% higher than mine but I have the higher rating: I guess he must've played a lot in the motorbike hall.
*How much* do you actually have to read before the game starts? Seriously, if I wanted to read pages and pages of text, I'd pick up a novel. The fact that I tried to play a computer game suggests that, you know, I wanted to play a computer game.
This is ridiculously unbalanced. Ranged attacks that take about a fifth of a character's hitpoints at any distance, when it takes the characters at least five turns to cross the board? That means I'm dead before I've even had chance to engage! Ridiculous.
Wait. The special items come when you finish a *neighbourhood*? As in, minimum 15 fights? For an easy badge? I've been playing half an hour already and I'm less than half-way there? An hour plus of grinding is usually worth a medium at the minimum.
When you were writing the code to tell the user where the mute button is, you should have been thinking, "Hey, if I put the mute button somewhere obvious, I won't have to tell people where it is!"
@ZJM1 You never need to stop firing so there's no need to have a "stop firing" button. (To be honest, you never need to use bullet time, either. The main advantage of bullet time is that it gives the left mouse button something to do other than fire!)
This just gets annoying when an arbitrary subset of the pieces don't move, with no indication of which, and the other places fly around the screen when you try to drag them.
Parts of this aren't very well thought out. For example, I just got both medium badges (all upgrades and 500,000ft). But I'm less than a quarter of the way to the Master Mine Diffuser (sic) badge and less than half way to Springboard Champion and Mega Pop.
Somebody's arithmetic is... interesting. I just travelled 50,334 feet (9.5 miles) in 1 minute 21s and the game never said I was going faster than 45mph. But 9.5 miles in 1'21" is over 400mph!
Any game developer who thinks, "I know, I'll have an NPC who the player has to run around helping in some way" should poke themself in the eye with a pencil until they think something else instead.