@neo14 You are mistaken. On the black die, there is only one face that is not shared with any other die. Therefore, you can't swap the black die's 3 and 4 without messing up one of the other three dice.
The "operator squares", e.g., +/-, x2, /3 and so on are a huge hint. Suppose you have one +/- square and the total of the numbers you have is 46. (Actually, when you're adding the numbers, you can ignore the "tens" column and only look at the units). To solve the puzzle, you need to make a multiple of ten so you either need to change 3 into -3 (makes the total 40) or -2 into 2 (makes the total 50). Multiplication and division can be even more of a hint, since e.g., x4 can only be applied to 1 or 2, and /3 only to 3, 6 or 9 (or the negative versions in both cases).
Nice idea but poorly executed. Way more CPU intensive than it needs to be so it lags horribly on my laptop (which, I admit, isn't the newest machine on the planet). The rotating, wiggling camera makes me feel dizzy so there's little motivation to complete any more levels.
Mostly finding this rather dull, sorry. Gameplay is just too slow: seven or eight minutes for world 2 and, in that whole time, nothing much really happens. Enemies walk slowly towards you, you fire arrows, you hit them, occasionally you hurl a fireball at them. Not at all inspired to sit through another six levels of that.
Sorry you weren't enjoying it. That's completely understandable, the game is quite slow - especially in early worlds. Wish you would have given it time as it truly starts to get hectic a little bit later!
I've tried the final fight about twenty times, now. My score has dropped to zero from dying so many times. I've managed to get exactly five hits in. This is completely ridiculous. First, you played bait-and-switch on me by making me play the "strategy" game when I thought I was in a hacky-slashy samurai game; now you've switched again to an impossible parody of the hacky-slashy samurai game.
@Asvegren I see the potion hotkeys, now. The text is so small and faint that I'd not noticed it before against the background: they're very hard to read. All the keys should be mentioned in the game instructions!
i can't say i've had difficulty seeing the text, but then again i have done very little testing on other computers so it's definitely understandable that it would be hard to read on different setups. i have updated the instructions to include the hotkeys.
Separate mutes for the music and sound effects, please! I do not want to listen to repetitive video game music for any amount of time. I also do not want to play video games in total silence.
@Asvegren, "there are hotkeys to swap potions my friend" The instructions don't mention this. The potions selection screen doesn't mention this. The potions mixing screen doesn't mention this. What are they and why doesn't the game mention them anywhere?
http://imgur.com/SVclyUe -
does that not appear in the top right corner of your screen (when a potion is equipped)? you can use Q or Z to flick left and E or X to flick right. i think that's fairly intuitive and haven't heard of people not understanding that before.
if it does not appear (potion equipped + more than one potion in inventory), then the responsibility is mine and it's some bug i've never experienced or previously had reported.
OK, I wanted to like this game, which is why I was writing long comments that I hoped would be helpful. There's so much good stuff in here but the potions interface, which is absolutely critical to gameplay, is desperately, desperately tedious. In most games, there's a hotkey for each weapon and for next and previous. In this game, to change potions: press P, cursor to the potion screen, press space to select, cursor through the grid of potions to the one you want, press space to select, cursor to the "return" button, press space to select, cursor to the "back to game" button and press space to select. Now, suppose you're trying to kill something with your fire potions. Oh dear, you're running low on health so you have to do all of that TWICE to select a health potion and then go back to fire. Seriously, did you play-test that? It completely cripples the game. If this game had a usable interface, I'd give it 4-5/5. As it is, I can't give it more than 1/5: it's just no fun to play.
By the time you get to the observatory, the dialogue is getting annoying, too. People say quite a lot, which is fine, but the text appears sooooo slooooowly and you've chosen the same key for "Speak faster, damnit" and "OK, thanks, clear all that text off the screen!" It's very hard to make the dialogue run past at a readable speed without losing any of it. Please just make a window full of text appear all at once, let me read it and press space to continue (bonus marks for giving me a back button, too!). There is no reason at all to have dialogue appear a character at a time.
A few first thoughts, having just got to the stage where I've mixed my first potion. Overall, I like this a lot: it plays well and there's some nice humour in there. Playing with the dog is super-cute. There are a few little annoyances. When you hit P, the menu only accepts about one key input every half-second, which makes it horribly slow: I want to hit right-right-right-space but it has to be right-wait-right-wait-right-wait-space or the cursor doesn't keep up. In a similar vein, the potion mixing interface is crying out for the mouse! Keyboard control is really clunky there. Being retro doesn't mean you can't improve on things: for example, the Ren Faire peeps like to imagine they're in the fifteenth century or whatever but that doesn't mean they want to be dying of dysentery all the time... (OK, I exaggerate: the potion-mixing interface is much less annoying than dying of dysentery; more like stubbing your toe.)
I played through enough of this game 18 months ago to get one of the medium badges but I had to restart my game because I'd forgotten how to use a bow. You can't replay the tutorial and the instructions only mention the sword. Thanks, guys.
This is a nice start to a game but it's not quite finished, yet. It lags horribly but only when horizontal seabed is visible. There's the movement glitch in the boss levels. Too many enemies are neeeearly killed by one/two/three shots so you need to fire in an extra missile to take off the last 5% of their health. Why do I have to hold the mouse button down for the whole game? Restarting remembers your progress but not whether you muted the sound and not where you were on the map. Navigating the map is tediously slow. It would be nice to be able to target specific enemies: for example, use cursors/wasd to move and mouse to point at the thing you want to shoot at. If the various issues were fixed, this would be much more fun to play.
This is not a promising start to a game: a depressing 13-second music loop that glitches as it repeats, with no mute button, while you want me to read six pages of instructions. It's like you've invited me to a party but you're making me stand on the doorstep in the rain while I read the house rules and, all the while, the website header is telling me that there are another 79,453 parties I could be at instead of yours. OK, so finally I'm into the party. I mean game. And now I find that almost the entire control-set left-handed. Seriously, dudes? Around 90% of people on the planet are right-handed. So why are all the controls on the left? Woot, battle 2! My score is 25% better than perfect (somebody doesn't quite get the concept of "perfect", do they?). I think there are better ways to spend my Saturday afternoon.
Sorry you weren't enjoying it. That's completely understandable, the game is quite slow - especially in early worlds. Wish you would have given it time as it truly starts to get hectic a little bit later!