I've seen this type of puzzle in newspapers before. With one exception: numbers within cells are not allowed repeats (either), in the versions i've seen thus far.
First time I managed to survive to Level 8, mapped the whole place, and I couldn't find the floor boss (counted my artifact runes to be sure). ...There IS supposed to be one, correct?
I never really explain it anywhere, but there's not a 100% probability of the 'boss' spawning, there's a range for every unique creature to spawn (like from floor 2 to 5), and there's a chance it will spawn in any of those floors (if it hasn't already), there are enough unique creatures to make one appear in almost every floor, but it's not guaranteed.
From what i can tell, the lag (on jumping and everything else) is related to how many cats you have alive in your team. The same run which was horridly slow at the beginning, suddenly responds amazingly after 3 of them die...
I'm lost on the "final level". There's at least 1 more connector than crystal (haven't figured out how to move all the blocks, there may be more...), in addition to 1 crystal that starts stuck in a corner where it is impossible to move.
The level prior to the the one calling itself the final level (haven't done it yet), apparently has 1 more crystal than connector. At least, it moved on to the 'final level' with 3 crystals connected and 1 off by itself.
It says something, if rather than ever spend money on hearts, bombs, or purple potions, I'd rather fail levels, and replenish bombs/potions by redoing stage 1-3.
Yup, common complaint. Rest assured, the heart/bomb drop rate has been lowered for the next game and the kupon drop rate has been increased. The values in the chests are also higher and rare items aren't as expensive as they are here. If you think there's anything else I can do to make the game better, I won't take it personally, all feedback helps :)
Arrow keys are nice, but being allowed to set my own keys would be even better, so I could use WASD, or the AZERTY equivalent, or whatever other combo I happen to feel like.
The evil quiz shows that the player is beholden to an unrealistic moral standard -- after all, who is not evil through the judgment of another? I actually did once, in an earlier draft, have an ending right after the evil quiz with an option that said, "Wait, is this whole game seriously nothing but text? Never mind!" Then it just ends right there. But my wife said it was terrible and would just piss people off, so I took it out. The closest to an ending you're imagining is ending #21, where you refuse to accept the terms of the Dreamcatcher or go along with Stan's plan. I figure as long as you don't get ending #21, then you're at least complicit on some level!
I see mine #6, "Motherload", has an insane entry cost of $20,000,000. I'd have never gotten there, though, without a max pick, and 'disarming mines' by exposing 6-9 of them and boomsticking them.
Perhaps it is just me: When I see an ability that claims to "Collect all cubes", I expect it to collect all the cubes/clear the screen. I certainly don't expect it to Collect all BLUE cubes (only).
about half the time, after highlighting a block, i will not get a movement arrow in the direction i want. despite no obstacles there? mostly noticed with green blocks, but sometimes also with blue.
Be wary of over using Grab Arrows: the xp doesn't cap properly. Once, I looked at it and found it at 22/10 for +66% bonus. Later, I found it at 36/10 for +106% bonus. Now it claims to be 0/10, and it won't work on anything, always telling me I need to get more xp...
I never really explain it anywhere, but there's not a 100% probability of the 'boss' spawning, there's a range for every unique creature to spawn (like from floor 2 to 5), and there's a chance it will spawn in any of those floors (if it hasn't already), there are enough unique creatures to make one appear in almost every floor, but it's not guaranteed.