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CluelessWonder's Comments

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Space Expedition

Play Space Expedition

May. 05, 2014

Rating: 5

It's fine that you can change the controls (for yourself), but... the controls for the gun at the end do not change to match. For example, I changed to WASD controls, with A for jump and F for use, but the gun controls were still left/right arrow and Z. Cost me a few respawns over that.

Hero Of Inferno

Play Hero Of Inferno

May. 04, 2014

Rating: 14

Being unable to set up any actions at all while anyone else is doing anything is extremely annoying.

Lil Red Kunoichi

Play Lil Red Kunoichi

May. 02, 2014

Rating: 1

Not only do keys not work as instructions indicate, momentum is over done.

Troll's Fight

Play Troll's Fight

May. 01, 2014

Rating: 11

this reminds me unpleasantly of Balloon in a Wasteland. "unpleasant" because Balloon did this just so much better. For example, I have no idea what weapons are/do until i buy and use them. Being required to use your pathetic mobility to go pick up the quickly disappearing widely scattering coins. The inability to pass the sign to do anything (such as pick up coins), despite being able to shoot and kill beyond it. The complete lack of any clear objective on what to do to 'finish'. I've no purchased all the weapons and upgrades, completely built the tallest tower and bought the turrets. For lack of idea what to do now, I perpetually sit atop the tower and watch waves of humanity pass by...

MINIBOT XP

Play MINIBOT XP

Apr. 29, 2014

Rating: 5

Landing detection is off slightly, as is the timing of the disappearing platforms. Specifically, dis/reappearing platforms only support you slightly after they appear and stop supporting you slightly before they disappear.

Labyrinth

Play Labyrinth

Apr. 23, 2014

Rating: 1

2 things: 1. Despite the gobs of lives given per level, my main impression is "Unforgiving" 2. What I assume is the ending sequence, having just left level 10, endlessly repeats itself.

A Ghostly Journey

Play A Ghostly Journey

Apr. 20, 2014

Rating: 60

Also: highly amused by an entity that doesn't want to injure people via spikes, but apparently has no qualms about leaving people passed out under pools of (holy) water.

MegaCorporation

Play MegaCorporation

Apr. 17, 2014

Rating: 2

2 things which would be very nice: 1. A visible indicator of how much is each "manual work" worth. 2. A listed price of what "Build 10" actually costs. It is clearly not merely 10x the listed cost for +1. Most cases, even if I build up 20x the listed build price and hit Build 10, instead of +10, I usually end up with +5~7.

Developer response from tathtat

Hey good ideas :) I'll implement it

Knightality

Play Knightality

Apr. 15, 2014

Rating: -1

Movement is pretty jerky, and don't much like being unable to defend myself if i get hit. Typically lose several hearts in quick succession, due to this flaw.

Railway Controller

Play Railway Controller

Apr. 15, 2014

Rating: 13

Star timing is rather unforgiving.

Developer response from NewProject1

I check the times and I see people are having little problems to get 2 stars. I increase a little the green star time.

Cavesweeper

Play Cavesweeper

Apr. 05, 2014

Rating: 1

Well, i gave it a 2nd run try, up until i got a puzzle with 2 blanks that should have had numbers, plus *on top of that*, the remaining colors were 3/1/3, when there were 6 spaces left. I give up. IFF the dev fixes this buggy mess, I may come back, but certainly not until then.

Cavesweeper

Play Cavesweeper

Apr. 05, 2014

Rating: 3

Becomes significantly less enjoyable as soon as a puzzle includes more than 2 colors. Had 3 bugs/incorrect #'s (2 blanks, 1 wrong number) within the same run, though thankfully only 1 per puzzle. Also, what do wands do for you?

Colony Age Robot Outbreak

Play Colony Age Robot Outbreak

Apr. 04, 2014

Rating: 1

Would be awesome if i didn't so often totally lose control in the midst of fights.

Black Thing 2

Play Black Thing 2

Mar. 11, 2014

Rating: 1

Played through the first 6 levels, came back later... I see I still have the achievements I had earned (plus the one for loading twice). However, and this is the big problem: Level progress was not saved. Starting again from the tutorial every time I load the game means I'm not coming back.

Dude Quest

Play Dude Quest

Mar. 07, 2014

Rating: 0

Sooo, I made a Firebird with Liquid Metal, and when I came back to the game at a later time, it no longer has the mutation. What gives?

Developer response from deadhouse

Hey, I was able to fix this issue. Unfortunately it's not retroactive =/ I'm really sorry. Thank you so much for playing and for letting me know!

Dude Quest

Play Dude Quest

Mar. 06, 2014

Rating: 1

Diego's is quite odd: "You need 1000 money." -> "You spent 900." (-900)... It's nice to get 10% off, of course, but... o.O;

League of Angels

Play League of Angels

Mar. 04, 2014

Rating: -3

Call me crazy, but I play games via Kongregate so as to avoid making new accounts/passwords for each new game. If being logged into kong isn't enough to play your game, then I won't be bothering.

Rusty Hotel Escape

Play Rusty Hotel Escape

Mar. 03, 2014

Rating: 7

I think this was the 1st time I've gotten the final key before finding all the collectables (and therefore unable to leave).

Lodge Escape

Play Lodge Escape

Mar. 01, 2014

Rating: 0

You can actually see what's on the wooden blocks. At the... shiny? screen, you then drag the blocks onto it to see them, same with the eggs. Once I had 3 eggs, I could then use them in that space. No, there was zero indication that was what was necessary, I just got to that point by being stuck and trying *everything*.

Cash Quest

Play Cash Quest

Feb. 15, 2014

Rating: 0

I liked it, but I think it was not tested as well as it could have been. For example, all the golden items are supposed to grant new abilities... However, actually, all of those "new abilities" are doable from the start of the game, with the possible exception of switches (only got near a switch after getting the 1st gold item, so not sure). Also, at last check, the Test button is still present.

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