It's fine that you can change the controls (for yourself), but... the controls for the gun at the end do not change to match. For example, I changed to WASD controls, with A for jump and F for use, but the gun controls were still left/right arrow and Z. Cost me a few respawns over that.
this reminds me unpleasantly of Balloon in a Wasteland. "unpleasant" because Balloon did this just so much better. For example, I have no idea what weapons are/do until i buy and use them. Being required to use your pathetic mobility to go pick up the quickly disappearing widely scattering coins. The inability to pass the sign to do anything (such as pick up coins), despite being able to shoot and kill beyond it. The complete lack of any clear objective on what to do to 'finish'. I've no purchased all the weapons and upgrades, completely built the tallest tower and bought the turrets. For lack of idea what to do now, I perpetually sit atop the tower and watch waves of humanity pass by...
Landing detection is off slightly, as is the timing of the disappearing platforms. Specifically, dis/reappearing platforms only support you slightly after they appear and stop supporting you slightly before they disappear.
2 things: 1. Despite the gobs of lives given per level, my main impression is "Unforgiving" 2. What I assume is the ending sequence, having just left level 10, endlessly repeats itself.
Also: highly amused by an entity that doesn't want to injure people via spikes, but apparently has no qualms about leaving people passed out under pools of (holy) water.
2 things which would be very nice: 1. A visible indicator of how much is each "manual work" worth. 2. A listed price of what "Build 10" actually costs. It is clearly not merely 10x the listed cost for +1. Most cases, even if I build up 20x the listed build price and hit Build 10, instead of +10, I usually end up with +5~7.
Movement is pretty jerky, and don't much like being unable to defend myself if i get hit. Typically lose several hearts in quick succession, due to this flaw.
Well, i gave it a 2nd run try, up until i got a puzzle with 2 blanks that should have had numbers, plus *on top of that*, the remaining colors were 3/1/3, when there were 6 spaces left. I give up. IFF the dev fixes this buggy mess, I may come back, but certainly not until then.
Becomes significantly less enjoyable as soon as a puzzle includes more than 2 colors. Had 3 bugs/incorrect #'s (2 blanks, 1 wrong number) within the same run, though thankfully only 1 per puzzle. Also, what do wands do for you?
Played through the first 6 levels, came back later... I see I still have the achievements I had earned (plus the one for loading twice). However, and this is the big problem: Level progress was not saved. Starting again from the tutorial every time I load the game means I'm not coming back.
Call me crazy, but I play games via Kongregate so as to avoid making new accounts/passwords for each new game. If being logged into kong isn't enough to play your game, then I won't be bothering.
You can actually see what's on the wooden blocks. At the... shiny? screen, you then drag the blocks onto it to see them, same with the eggs. Once I had 3 eggs, I could then use them in that space. No, there was zero indication that was what was necessary, I just got to that point by being stuck and trying *everything*.
I liked it, but I think it was not tested as well as it could have been. For example, all the golden items are supposed to grant new abilities... However, actually, all of those "new abilities" are doable from the start of the game, with the possible exception of switches (only got near a switch after getting the 1st gold item, so not sure). Also, at last check, the Test button is still present.
Hey good ideas :) I'll implement it