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CluelessWonder's Comments

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GatherX

Play GatherX

Feb. 14, 2014

Rating: 4

I realize space was probably the issue here, but I'm still not quite sure how "Jack the Lumberjack" got shortened down to "Jack the Luber"...

That's My Moon 2: Phantom Menace

Play That's My Moon 2: Phantom Menace

Feb. 11, 2014

Rating: 2

Well, I was looking forward to what the explosive bullets would do for me... Turns out they're quite effective on everything they hit. Including my base, if/when they rebound back. *That* was definitely a waste of upgrade cash. >.<

Developer response from SergeyZ

thanks for report, we fixed this and uploaded update

Silent Room Escape

Play Silent Room Escape

Feb. 04, 2014

Rating: 0

As far as brute forcing the final puzzle... There's a clue which tells you the correct placement for the first 6, but the last? Yeah, I brute forced the 7th as well.

Fire Catcher

Play Fire Catcher

Jan. 30, 2014

Rating: 46

The killer drop in Level 9 is actually the exit to Level 10. Avoid the ledges at the bottom, and aim for the center pit to progress without dying.

Strafe - WW2 Western Front

Play Strafe - WW2 Western Front

Jan. 26, 2014

Rating: 17

Another thing which would be immeasurably handy: a different indicator on the radar, for mission targets. Sure, if they're onscreen, i can tell them apart, but from the sometimes 10+ green or red (depending on kill/protect mission) dots on the radar, determining which is important is a matter of luck. Additionally, as going into and leaving Turbo feels random, it's extremely easy to Turbo away from protect targets, never to see them again.

Strafe - WW2 Western Front

Play Strafe - WW2 Western Front

Jan. 26, 2014

Rating: 2

Oh yes, such fun. Nothing like having a MUCH larger turn radius than my opponents and not even able to control how fast I'm going. >.>

Fire Catcher

Play Fire Catcher

Jan. 25, 2014

Rating: 6

i rather like it, but i'm finding it annoyingly easy to get stuck, unable to jump high enough to move on with the level. even when i try to leave ledges to climb back up, the flaming mortars usually end up destroying all of them, and i end up stuck anyway.

Tesla: War Of Currents

Play Tesla: War Of Currents

Jan. 23, 2014

Rating: 1

Pretty convenient that "Time Spent" on levels does not figure into star rating. So, as long as you can clear a loop, you can sit there until your repair bot fixes everything before moving on, without penalty.

Heat Rush Future

Play Heat Rush Future

Jan. 22, 2014

Rating: -1

A couple of things: First, I'm quite amused by how one unlocks new colors. Next, somewhat in vein with the previous, is there some way to lower honk volume or turn it off? The music is relatively low, sometimes just on the edge of hearing, but the honk will completely drown it out. Lastly, the upgrade pyramid feels backward in a few spots. Specifically, as I prefer to Stay On The Road, I will always choose to upgrade grip before top speed... unless that's not an option as is the case here.

Battle Rush: Tactics

Play Battle Rush: Tactics

Jan. 20, 2014

Rating: 15

There's something about how reinforcements fill in that I actively dislike. It's probably the part where reinforcements fill in any blanks in the line, instead of pushing forward units which were already there. This interferes with any linebuilding strategy i may have.

The Dead Caves

Play The Dead Caves

Jan. 13, 2014

Rating: 1

Of the skills I've found, "+1 jump" and "Triple Strike" are definitely the most useful. Fire Spell, while neat, doesn't seem that impressive, forever doing 5 dmg. By far the most amusing skill so far, however, is definitely "The Curse of Bomb"

The Dead Caves

Play The Dead Caves

Jan. 11, 2014

Rating: 1

Needs some way to give up, or return to main menu, retry, whatever. There have been a few times already, when I have cleared an corner of the level of all threats, only to find myself out of bombs, and no way out. As there is currently no way to give up, I have to refresh the page, which doesn't even give me the benefits (coins) of having attempted and failed.

Sky Panda

Play Sky Panda

Jan. 10, 2014

Rating: 3

Normally, I would say this is a piddly complaint, but it's currently hideously annoying: Death by Touching Side of Spikes.

N-Dimensions

Play N-Dimensions

Jan. 09, 2014

Rating: 33

So, I was wondering: why is there a firing button? From what i can tell, there's no accuracy check or whatever, so there's no particular reason to ever be not pushing the firing button. So why even have it? Just make it auto-fire.

Developer response from Vasco_F

Towards the end there are enemies you may not want to shoot. Also, I prefer the feeling of pressing a button to shoot :)

Zombie on wheels: The arrival

Play Zombie on wheels: The arrival

Jan. 06, 2014

Rating: 3

So much for "9 stages". Every single time I click on the Play button for the 6th stage, it opens a new tab and sends me to the Game Ark site. Every. Single. Time.

Idle God 2

Play Idle God 2

Jan. 03, 2014

Rating: 0

The weapon progression seems... odd. Quite a ways after shovels, drills, swords, HUMAN SHIELDS, numerous animals, etc. I finally reach(?) "Bare Hands"...

Developer response from belgarionriva

Well by the time you reach bare hands, you should be at least halfway through the story and you should have become a titan, so your hands are strong. As for the animals, I was out of ideas...

Painters Guild (Alpha)

Play Painters Guild (Alpha)

Jan. 03, 2014

Rating: 2

Oh look! Goal for the year is 100, I've got 250, let's buy that sofa, rest up faster. End of year comes: "You don't have enough cash, so you took a loan which will have to be paid back." ...Er, What?? and, how exactly does one pay back said loan, anyway?

Hard Point

Play Hard Point

Jan. 02, 2014

Rating: 5

What is the point of having a Restart button, if it still counts the deaths on that level? If it's going to just keep incrementing the death counter regardless, then there's no point to restarting the level instead of continuing from save point. Also, remove/rename the Restart button so we know.

Developer response from Squall_SS

Restart button was fixed. Thx for comment!

Battalion Commander 2

Play Battalion Commander 2

Jan. 02, 2014

Rating: 6

There's a perk which has all allies throw grenades. I'm pretty sure i saw the "Kill 10 guys with Granadier's grenades" mission progress with that perk on, even during times when I had no actual Granadiers in the team.

Into Space 3: Xmas Story

Play Into Space 3: Xmas Story

Dec. 25, 2013

Rating: 1

I am amazed by how difficult it can be to pick up fuel. Sure, I may have 5 ranks of magnet upgrade, and the 1st 2 achievements of the Greed and Gather series, but ~75% of the time, fuel will just sit there, even while I'm no more than 3 pixels away. Very frustrating.

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