hey, a lot of comments are from fans that know my youtube channel. I uploaded a video where I asked them if they wanted to play my game and this is the result. Just clearing things up that they're not fake accounts haha :P
Also, since each category of levels is actually the same difficulty progression, there is no reason to lock the other two categories until the first is complete. If you're going to lock the levels of those categories, you should *at least* indicate on the category menu that those levels are locked (until the 1st level is unlocked as each category's 1st level is unlocked).
The tutorial instructions are phrased in an extremely unclear manner. The 1st instruction is particularly bad, as the other commenter points out. The 2nd instruction is incorrect. It claims "Here indicates the number of true pairs or triples icons." Early levels may have 2 or 3 'true pairs or trios of icons' but only require you to find 1 of them. The number indicated is not how many pairs or trios there are, but rather how many pairs or trios must be found to pass the level. The 3rd instruction is, surprisingly, by comparison, both clear and correct.
I believe Finland is one of those places that has times of the year when the sun never sets, as well as times when the sun never rises at all. Closer you get to the poles, the more likely it is to happen.
Killed both Bandit Leaders: no hammer. I saw a couple of bandits past the Skelly mages (but no new leaders), and am about to head into the castle... Are there other bandit leaders/camps later on that have this hammer?
Another escape game by ainarsa. I've played all of theirs on kong. Some are better, some are not as good. This one felt easier/more simple than most. Looking forward to the next.
Putting the 'uniqueness' of the game aside, there are 4 levels listed on the Level Select menu which are apparently not in the game at all. Supposedly goes up to 24, but the "You Win" pops up after 20 (and 21-24 stay locked).
There's Yellow -> Light Orange -> Dark Orange -> Red. The Yellow and Light Orange are difficult to distinguish, as are the Dark Orange and Red. I'm not sure I care for how selected pairs/trios are replaced instead of removed. Also, having the tile under where the cursor is hovering is unnecessary: Dark Gray for selected tiles is fine, but if you're still hunting for matching sets, having 1 tile be Light Gray is annoying, especially when the tile set has become large enough to cover almost the entire game area.
It's not pretty, but it's possible to pass #16 w/o using the Speed Shrine (since it apparently only glitches you). Passing (up) the gas helps a lot with that.
The 9 skills and where found: Clickstorm [Cid 25]; Powersurge [Ivan 75]; Lucky Strikes [Alexa 100]; Metal Detector [Broyle 100]; Energize [Aphrodite 100]; Golden Clicks [Midas 100]; Super Clicks [Beastlord 100]; The Dark Ritual [Abbadon 75]; Reload [Shinatobe 100]
That is not possible. The game is not real time, no monster can act while one power is resolved. What is possible is the random action of confuse make you walk backward
Why does Exhaustion only refill/recover after deaths? Health recovers at the end of each day, when the hero presumably rests (as opposed to pressing on to another dungeon), so why not Exhaustion too?
Best way to handle ranged weapons that I've found is to just drag your equipped ranged weapon to your skill bar to turn on/off at your leisure (be sure to turn off when in melee range, else you'll just back up and never attack)
On the 2nd level, I had a case of "the level does not end". All waves were done, all enemies dead (made several laps of the stage to make sure). But the level complete popup never came, so the only option was to Return to Map in exchange for no reward and doing the whole thing over.
hey, a lot of comments are from fans that know my youtube channel. I uploaded a video where I asked them if they wanted to play my game and this is the result. Just clearing things up that they're not fake accounts haha :P