The Middle East falls into which category? Africa, Europe or Asia? If I had to pick, I'd go for Europe or Asia, but I don't think any of the 3 are good answers.
Could do with more of a border between the edge of the game area and the edge of the maze. Levels like 27, where some finesse in moving things, under time pressure is needed becomes unnecessarily more difficult due to frequently straying out of the game area and losing control of the player.
Between arrow control of the car ending at launch, and the distance meter rising spectacularly irregardless of apparent speed, How is the "Go less than 100m" even possible? Just falling off the edge of the block, and going nowhere still gets me 150-200m...
Somewhere around 5/9 totems, the expected mobility surpassed actual mobility. Probably before that, really, but at that point it became largely unplayable. The bullets and homing missiles that shoot through platforms; the same platforms that block your own jumps 90% of the time; small platforms are like ice, near impossible to land on; the unresponsive controls; not to mention the inability to dodge or duck on top of timing which makes avoiding damage impossible in most areas: all together... I played and tried to like your game, but it didn't work out.
Purple is missing something from its description: specifically, that while yes, you gain $10 per match, and it shuffles the cards... it ALSO costs you 1 life.
The current jump capability feels like it's only there to insult the player. Completely pointless when you start, and even the "Double Jump" you buy, if you get max height out of it, only brings you to what your normal jump height *should have been* to make it vaguely useful.
Lastly (conveniently), the final puzzle... Even knowing the correct sequence, and comparing to the walkthrough for accuracy, stepping on the 6th (and if lucky enough to have made it that far) or the 7th hex would dim out the 2nd through 5th hexes, forcing me to effectively start over.
The squeaky floors area was also frustrating, partly due to how close to the entrance the puzzle started, and how far my character traveled just entering the room. In other words, several times, i had to return to the previous room and reenter, simply because by the time i could see the new room, i'd already triggered the fail condition of the new room. : /
Well, played through the whole thing. Definitely required the walkthrough in some spots. The Red Balls parts were, by far, the most aggravating part of the game, due to their size, reach, and speed. They move faster than you, and affect a slightly larger area than they appear to be, so you have to already know the path (which is also smaller than it looks), and do it perfectly, without any pauses.
Um, there are 3 stages, and if you close the ad for the mobile game version, it lets you move on to the next stage? The game is at least 2x as long as the 1st, so I have to disagree on the "short and unfinished" accusations people are making.
I'm sorry, but it's really suspicious that all four positive comments are by Lv1 accounts that started *today*. Should I mention that all 4 are friends of each other, 3 have favorited this game, and at most played 1 other game?