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CluelessWonder's Comments

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NONDEVICER

Play NONDEVICER

Feb. 11, 2013

Rating: 1

Congratulations: I don't know quite how you did it, but I am *far* more epically lost now that I have the map, than I was before that.

Stop GMO 2

Play Stop GMO 2

Feb. 10, 2013

Rating: 2

I, for one, find these "in-game instructions" (where were they, again?) to be incredibly lacking.

Cool Story Bro

Play Cool Story Bro

Feb. 06, 2013

Rating: 185

"May the spirit of Horny guide thy sword."... Somehow this is not what I expected to be told when heading out on a world-saving Quest.

Totem Balls

Play Totem Balls

Feb. 06, 2013

Rating: 0

Ok, I'm willing to admit it: I have no idea how this is supposed to be entertaining.

Around the world in 120 seconds (computer version)

Play Around the world in 120 seconds (computer version)

Jan. 28, 2013

Rating: 0

The Middle East falls into which category? Africa, Europe or Asia? If I had to pick, I'd go for Europe or Asia, but I don't think any of the 3 are good answers.

Tadpole

Play Tadpole

Jan. 28, 2013

Rating: 1

Could do with more of a border between the edge of the game area and the edge of the maze. Levels like 27, where some finesse in moving things, under time pressure is needed becomes unnecessarily more difficult due to frequently straying out of the game area and losing control of the player.

Truck Launch Maniac 2

Play Truck Launch Maniac 2

Jan. 27, 2013

Rating: 4

Between arrow control of the car ending at launch, and the distance meter rising spectacularly irregardless of apparent speed, How is the "Go less than 100m" even possible? Just falling off the edge of the block, and going nowhere still gets me 150-200m...

Sad Worker

Play Sad Worker

Jan. 24, 2013

Rating: 14

Somewhere around 5/9 totems, the expected mobility surpassed actual mobility. Probably before that, really, but at that point it became largely unplayable. The bullets and homing missiles that shoot through platforms; the same platforms that block your own jumps 90% of the time; small platforms are like ice, near impossible to land on; the unresponsive controls; not to mention the inability to dodge or duck on top of timing which makes avoiding damage impossible in most areas: all together... I played and tried to like your game, but it didn't work out.

Monster Legions

Play Monster Legions

Jan. 23, 2013

Rating: 1

oddly, i feel like i progress less far in the campaign on every new try...

Pike Club 2

Play Pike Club 2

Jan. 17, 2013

Rating: 10

Purple is missing something from its description: specifically, that while yes, you gain $10 per match, and it shuffles the cards... it ALSO costs you 1 life.

The Breach

Play The Breach

Jan. 16, 2013

Rating: 6

I know what's fun! Clearing an entire room, only to find half the enemies have come back after any item pickup or cutscene!

Central Alien Agency

Play Central Alien Agency

Jan. 06, 2013

Rating: 3

The current jump capability feels like it's only there to insult the player. Completely pointless when you start, and even the "Double Jump" you buy, if you get max height out of it, only brings you to what your normal jump height *should have been* to make it vaguely useful.

Forgotten Chronicles: Pagoda

Play Forgotten Chronicles: Pagoda

Dec. 31, 2012

Rating: 1

Lastly (conveniently), the final puzzle... Even knowing the correct sequence, and comparing to the walkthrough for accuracy, stepping on the 6th (and if lucky enough to have made it that far) or the 7th hex would dim out the 2nd through 5th hexes, forcing me to effectively start over.

Forgotten Chronicles: Pagoda

Play Forgotten Chronicles: Pagoda

Dec. 31, 2012

Rating: 0

The squeaky floors area was also frustrating, partly due to how close to the entrance the puzzle started, and how far my character traveled just entering the room. In other words, several times, i had to return to the previous room and reenter, simply because by the time i could see the new room, i'd already triggered the fail condition of the new room. : /

Forgotten Chronicles: Pagoda

Play Forgotten Chronicles: Pagoda

Dec. 31, 2012

Rating: 4

Well, played through the whole thing. Definitely required the walkthrough in some spots. The Red Balls parts were, by far, the most aggravating part of the game, due to their size, reach, and speed. They move faster than you, and affect a slightly larger area than they appear to be, so you have to already know the path (which is also smaller than it looks), and do it perfectly, without any pauses.

Antimatiere

Play Antimatiere

Dec. 25, 2012

Rating: 1

I don't know what it is about Unity games, but 90-95% of them (including this one) give me motion sickness + a headache. Not fun.

Rocket Santa 2

Play Rocket Santa 2

Dec. 14, 2012

Rating: -2

Santa desperately needs to work on his fuel economy.

Deep Sea Hunter

Play Deep Sea Hunter

Dec. 14, 2012

Rating: 5

Apparently, the maxed magnet's range matches up well with the Lv6 Radar.

Earn to Die 2012

Play Earn to Die 2012

Nov. 23, 2012

Rating: -1

Um, there are 3 stages, and if you close the ad for the mobile game version, it lets you move on to the next stage? The game is at least 2x as long as the 1st, so I have to disagree on the "short and unfinished" accusations people are making.

Mage Runner

Play Mage Runner

Oct. 18, 2012

Rating: 5

I'm sorry, but it's really suspicious that all four positive comments are by Lv1 accounts that started *today*. Should I mention that all 4 are friends of each other, 3 have favorited this game, and at most played 1 other game?

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