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CluelessWonder's Comments

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Indiana Jonas

Play Indiana Jonas

Oct. 12, 2012

Rating: 0

controls are both reversed (x for jumping/swinging, c for shooting), and very sticky. puzzles are mostly timing. Also, I have no idea what "Dragon Quest" this is supposed to be a 'spiritual successor' to, but it's certainly not the Dragon Quest I'm thinking of. >.>

Developer response from meetreen_games

We updated game, sorry for mistake in game controls

Legend of Pandora

Play Legend of Pandora

Oct. 05, 2012

Rating: 1

First it was snake teeth, then crab claws, now human eyeballs? I don't like the direction this is headed in...

Legend of Pandora

Play Legend of Pandora

Oct. 05, 2012

Rating: 1

Am I the only one amused by the seemingly flying creatures unable to cross water? Are they Vampire Bats (no running water)? Are they just afraid of water?

Soul of Guardian (SOG)

Play Soul of Guardian (SOG)

Sep. 19, 2012

Rating: 118

So... it's been ~90min, I think... I assume my character started at Lv1, but I really have no idea. In any case, I'm Lv36 now, and have no idea what 80% of the buttons on the GUI do. Pretty much "Click on underlined, sky-blue text" has summed up my "play experience". I'm not sure how this is supposed to be a compelling game, and I'm sure I won't be coming back.

Developer response from wsgame

Dear CluelessWonder, We will remove most of buttons in game during the next maintenance. And we have planned to make it full screen later.I'm sure you will enjoy it.

HUEBRIX

Play HUEBRIX

Sep. 14, 2012

Rating: -1

@StevenMustDie: 1, you're too sensitive, if that's all it takes to make you feel guilty. 2, my solution for Spiral Core both works, and doesn't look remotely like a swastika. Maybe it's just you?

Knightmare Tower

Play Knightmare Tower

Sep. 08, 2012

Rating: 5

Something tells me princess #10 is an imposter...

Clausus 2

Play Clausus 2

Aug. 16, 2012

Rating: 0

I am *vaguely* amused by getting a 3star rating on Lv16 without doing anything except looking at the screen for a bit.

ElectroCombo

Play ElectroCombo

Aug. 16, 2012

Rating: 0

Would you believe I was so busy going back to the levels screen each time to reach the next level that I didn't find the Upgrades button until I unlocked Lv36?

Fruits

Play Fruits

Aug. 14, 2012

Rating: 9

Really hate score counters like this, which don't stop counting down when everything is done: it makes me less interested in continuing to play.

Super Adventure Pals

Play Super Adventure Pals

Aug. 04, 2012

Rating: 0

The red dots that show up in 2-1 are the bane of my character's existence. I just cannot get those things to work properly with any regularity. D:

Wasted Colony

Play Wasted Colony

Jul. 31, 2012

Rating: 0

99% of the time, when a rescue call comes in, I ignore it: Either I have just enough guards for my base, with no spares, or it's one of my away teams asking for help, and I'm near certain that if they just start shooting, they'll be fine... I've never seen any ill effects from ignoring calls, either. Even when my teams call for help, they all come back fine.

Resistance Is Useless

Play Resistance Is Useless

Jul. 31, 2012

Rating: 4

I was going to vote the orange clouds as "Most Annoying Enemy"... until I encountered the invisible/warping enemy that shoots before you can even see it... but will still kill you if you touch it. That touching an enemy = instant death... highly annoying, more so when the enemies are appearing randomly on screen with no forewarning.

Blocks

Play Blocks

Jul. 30, 2012

Rating: 51

And, in exchange for getting stars on the first 20 levels, I unlocked the next page of puzzles! A full page of locked levels! Words can not describe the awesomeness of this feeling.

Developer response from Gibton

Fixed :)

Overhaul

Play Overhaul

Jul. 28, 2012

Rating: 0

I thought the Miner block was really useful, so I upgraded it to max... Now, apparently, it's gotten delusions of grandeur, and is too good to actually ever do any work ever again. :(

Deadly Neighbors 2

Play Deadly Neighbors 2

Jul. 28, 2012

Rating: 0

"Their kids always ring your doorbell then run away!": 2 dogs, 1 shooter. "They're always super happy for no apparent reason.": 1 kid, 2 zombies.

Turbo Golf

Play Turbo Golf

Jul. 28, 2012

Rating: 3

Nothing quite as annoying as the path indicator saying that if you putt 100%, it'll do this... and end up in the cup, then putting 100%, and... not going in the cup.

Pharaoh's Second Life

Play Pharaoh's Second Life

Jul. 14, 2012

Rating: -3

I would swear I've played a game with most of these game mechanics, before. Some are new, such as the block sliding puzzle on Lv12. Incidentally, I hate that kind of block sliding puzzle, so I'm done now.

Endless War 5

Play Endless War 5

Jul. 13, 2012

Rating: 0

Have to concede: it was very convenient to have unlocked the Sherman and the Pershing by the time Tigers showed up. The +4 Piercing might've helped a tad, too. Still for whatever reason, I have nearly no control over either gun or driving for the first 10-20 seconds of every battle. It's gotten me killed more than once.

Frantic 2

Play Frantic 2

Jul. 12, 2012

Rating: 0

This must be the only game where *every* *single* *level*, at the end of the boss, I think "Whew, that was close! I survived that somehow, glad that's ov... That was the midboss?!?"

Apple Tree

Play Apple Tree

Jul. 12, 2012

Rating: 6

So far (Level 7), this seems to be less of a "physics" game and more of a "timing" game. I.e. if your click is not at the precise, correct nanosecond, you will fail the level. Level 7 seems to be an excellent example of this.

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