I like it but... the music just doesn't grab me as much as say EBF3 or Bullet Heaven. I'm as far as the 2nd boss, so perhaps that will change, but so far...
Well, I was having fun despite the glitchiness... up until the level where you find the applesauce jar. I totally lost count of how many times I died on that level. Glitchy controls + absolute perfection required = not fun. Specifically, the corridor of spikes.
"Well, it's taken awhile, but I've subdued 2 spawn points, and am gaining on the last 3, so I should soon win this map..." *Survival Mode self-activates* "*sigh* So much for that game... :("
*sigh* Every time I see a game with "mahjong" in the title, I get excited... Until I discover it's just another tile matching game. That's fine in and of itself, but I DO wish people would stop calling it 'mahjong' just because they happen to use the same tile set.
I see lots of comments about how *slow* Siege battles are. I can't really understand this... unless people are still trying to kill all the enemy units FIRST, even after getting catapults? All that really matters is *Castle HP*. Currently, on island 5, castles have 800 Hp. With 2 catapults, and the dragon, siege battles take 1-2 rounds, tops, because all attacks are focused on the castle ONLY. Frontline troops don't really matter, though i pick some, of course.
Every single battle since Level 20 or so goes like this: Round 1 - Glowing Ambition 2, Blast Shield, Regeneration 2; Round 2 - Glowing Ambition, Shockwave, Attack; Round 3+ Attack x3, with the occasional refresh of Glowing Ambition...
@victormsp: You are aware that there are 2 Regeneration spells? They both have the same in-battle description, "So-and-So activates regeneration", but the cheapo version costs 30? Mp, and lasts 4 rounds. The better version costs 100 Mp, and lasts the entire fight. Methinks your foes whose regen are 'bugging' are actually using the 100Mp version.
Seems pretty decent for what it is, except... I have the distinct impression that the shots don't land where I aim for, but rather slightly to the left?
The "Killed by" stats are clearly incorrect. I'm on stage 13, and i can't remember placing a warrior since stage 4 or so, yet the Stats page claims that warriors have killed 504, more than the other 2 types combined?!? I'm thinking "No." (am using mostly mages/fire mages; archers only for the boss fight, but mage kills = 249, archer kills = 179... >.>)
Have to say I was quite impressed (and displeased) to see the Red/Deadly Ninja's ability to Levitate himself and his platform in lesson 22, after i knocked over/out the middle piece of the column 'supporting' the platform he stood on.
"I don't really know how to tell you this, sir, but I'm afraid that all of your paintings are clearly forgeries. See? Up here in the corner, the forger left this odd flashy seal. The original should not have that..."
I seem to be in "Month 13 of Year 1" now... >.> <.< >.> Oh, and the grammar and spelling pretty clearly says this was translated from some other language by a non-native English speaker. What was the original language?
I like getting more of the story, but the 'game' (feels like a visual novel) was clearly made with full knowledge of what to do next in mind. There is no indication that perhaps you should pick the lock (except there's nowhere else to go), and -zip- that tells you you should try to bribe the woman to speak further. It's a good thing there was a walkthrough, else I'd never have gotten through. Lastly, it'd be nice to have a visible differentiation between "you're going to change scenes if you click here" and "here's something to fiddle with". It was unfun enough pixelhunting without that thrown in, on top.