Must've played this game ages ago, but never bothered getting the badge. Didn't take long to re-figure why: one of the worst castle/tower defenders I've ever played. Needlessly over complicated upgrades and advancement. Ridiculous playstyle offerings considering some can barely progress beyond the starting gate. Progression and escalation is annoying as hell. Even the starting options are supreme overkill: no one needs so many characters to choose from. In a one-word summary, slop.
Easy to lose your sense of time playing. Kinda minimal, but fun. Good thing it's easy. Also, it's a good thing about the mute button: roughly the time you realize the music's driving you cray-cray is when you realize that you can mute ONLY the music. That's right, you don't have to mute the SFX too. Wish more games did this. @Ashchaya Try reading? You know, group letters into words, words into sentences? It's very enlightening. @thealtory Troll or stupidity? I honestly can't tell. You shouldn't even need to read the tutorial, though it literally spells it out for you. Not gonna hope or pray that life doesn't gift you a Darwin award.
thank goodness. couldn't get yesterday's botd. the lag was unbearable. the game was uglier than $#@% too. this one spares no mercy, and there's still a pinch of lag, but it's playable. and at least it's fun.
interesting build-a-jalopy, though grid looks like monkey-butt. but not buying the bike physics, worst I've seen in a game. upgrades don't mean much, except for wheels. getting really sick of nonsense stats. infuriating stages.
fun game, but hot damn, talk about random. medium got a load of free rolls in my fourth game, made 6K+ in one turn. ruined my streak and i rage quit. lame, bro.
gameplay isn't that bad. unfortunately, music is overbearing and irritating, which makes playing game frustrating and obnoxious. on top of that, game doesn't award badges: game doesn't track, and score submit doesn't work either. so now I gotta come back and make sure I got the botd, and my new very flat friend since I forgot to get around to it yesterday. thanks for nothin.
I was thinking I remembered liking the first game, but even though this appears to be "streamlined", I tire of the RPG maker standard fare, MIDI music, inconsistent volume, constant load times, and even had to restart my game because, apparently, I broke it by buying a few armour before the fifth quest. Game needs some major work before I'm willing to play any further. And enough of the damn comment spamming already: delete and compile with tact, or gtfo.
not too difficult. let's see what wins out first: ah, the migraine. another game ruined by short BGM loops. i would say, "thank mercy for the mute button," but then, there goes the SFX too. whoops. so, no shanks... i mean, no thanks. yeah, that's what i meant to say.
two badges from same series in one week? lame. and controls are worse than before, even if simpler. that's sad. let's take a fun game and make it annoying to play. say what? anyway, will finish later: fortunately, it's easy enough, if a bit glitchy. (i can't believe i chuckled at the "You Rock" bit...) ftr, Bouncy-Bouncy music makes me think of Mega Man X. i'd say Storm Fukuroul, but it might be a later irregular that it reminds me of more. (it's been a while)
looks like i'm playing Zelda. sounds like i'm playing Pokemon. feels like i'm playing Neutopia. controls like i'm playing on a VCS. all of these things are good by themselves. together? not so much. ftr, skills are worthless: no matter how much i'm pumping into something for a bonus, i'm getting a whole lotta jumping jack squat.
interesting game. i was expecting something more than just a two-item trade game, but actually, it seems to work just fine. fun game: mind you, i purposefully messed up so i'd have enough crates for an end game and the first badge and would come back later but... pity, the badges don't seem to work, or at least the game doesn't track for me anyway.
short, sweet, and pretty much to the point. not really a hard game, and the safe code and computer colours are practically handed right to you, honestly: the first is safe is on the same bloody screen (just remember the 2 is flipped too, that's not a 5), and the colours are the surfers shorts, in the order that's given on the computer help screen (their photographs and names are on the wall plaque). the only hurdle you might have, honestly, is at the very beginning, and that's if you have trouble with the fuse puzzle (which isn't really hard when you realize you can logic the first ones in sequence quite easily). after that, it's a matter of simple find and use. if there's any complaint i could have it's that everything's a little TOO obvious. oh, and naturally, a little bonus if you grabbed all 15 forks. well, stick a fork in this one: i'm done.
seemingly well-balanced game (operative word at beginning), takes too long to earn the easy badge. game is really random on how well you're raids are gonna turn out, regardless of what you've got stacked going in (i've had loads better numbers before and fared a lot worse, go figure). on the bright side, since The Cat's numbers are half good, he got to be my sidekick: that brightened my day a bit, lol. a kitty that loads my guns. uber-cute. uber-cool.
oh, now i remember what really bugged me... HOT KEYS. game needs 'em. thank you much! (thank the gaming gods for the speed button, though having a hot key for this would be nice too)