bit of a text overload going in, but aside from that and a bit of Naruto vibe from the outset, it's actually pretty damn fun. wattok already mentioned it, but it can't be understated: the Lufia II inspiration, on the other hand, is undeniable. ofc, not a bad thing at all. i'd play more, but i was a good way through a quest when my browser went barmy on me all of a sudden and i remembered just then that i'd forgotten to save the entire time... doh!
the idea of multi-unit towers is kinda strange but compelling. nice looking and kinda fun at first, but the forced focus on all units in a rock-paper-scissors twist is not very TD-like or familiar. i'd rather play Kingdom Rush, personally.
wow. sucks to be that guy. took me a while, but that might be the easiest hard badge i've played in a while. ftr, Devil Orc looks suspiciously like a Sontaran.
so... the game art was done by actual kids? okay, then. even if it wasn't, i still would find it more than difficult to give this game at least a few stars. that just means it gets more. cuteness overload = go.
for some part, yes. though there are a few interesting games/concepts from time to time, they fact they all look pretty much the same is what bugs me though. always thought this and Rogue AI were exceptional, though the LACK OF SPELL HOTKEYS is enough to make me wanna scream.
sometimes all people really do want is more of the same. it's not bad so long as the game isn't too long, isn't too grindy, is at least kinda fun, and most importantly, doesn't cost a thing to play, aside from what it takes to sit on your arse and putz around for an hour or so anyway.
a lot of backlash over my earlier comment, i should probably explain: EBF3 was a good game with little need or room for improvement (i.e. keyboard support, a bit less micromanaging in-battle (higher levels), iirc nothing else). this is more of the same, but Anna is not worthwhile additional character, and after all the time spent conquering EBF's battle sims and rpg, it hardly seems worth the effort. i'd say that in addition to that, it just kinda seems tacked on, but that itself isn't enough to keep me from playing. it just doesn't have any punch.
Produced by: Kevin Bacon. Executive Producers: Kevin Bacon, Kevin Bacon. Director of Photography: Kevin Bacon. Production Designer: Kevin Bacon. Music by: Michael Bacon. Editor: Kevin Bacon. Costume Designer: Kevin Bacon.
not the worst launch game i've played, but hardly the best either. will finish later. also, got 10,500 on my 2nd try of Floor is Lava on a touchpad, so atothek's claim is total bull. (use two fingers if you need to. duh. second time i've read a false claim within the last couple weeks.)
i remember playing this game before, except that it had no saves. this blatant rip does, but is overworked and hideously boring, unlike that game. also, lack of WASD doesn't help any. try again, preferably never.
i feel like i just played the first one for botd. whatever. be nice if i could close the windows with the [esc] key inside. lots of extra clicking. not bad otherwise.
what good is a randomizer that always selects the same combo? why do i lose 1 wood every time i enter the storehouse? why is the upgrade system so confusing (leads you to believe you have more points to spend than you do)? why does it take so long to perform any sort of action whatsoever?
The randomizer seed is always the same in the web version due to how browsers report the date, I'll fix it in the next update. You won't lose wood every time you enter, there's a limit to how many times the thief will strike before you catch them.
The randomizer seed is always the same in the web version due to how browsers report the date, I'll fix it in the next update. You won't lose wood every time you enter, there's a limit to how many times the thief will strike before you catch them.