A charming little platformer. It can be slightly frustrating when you climb really high then fall and have to start again, but not so frustrating that it ruins the game.
A short and somewhat dull platformer marred by many problems. 90% of enemies are unthreatening and easily defeated simply by staying in a spot they can't reach and shooting them. No respawning means that most of the game is spent wandering a lifeless wasteland, subtracting even more challenge. The game was crying out for a plot and plot twist that never materialised. The upgrades were terribly few and lacklustre. Graphics can charitably be called acceptable. All in all, if the game hadn't been so incredibly short I would have gotten bored long before completing it.
Seriously annoying that you have to start all over again every time you lose. Would far prefer it if there was a 'save point' every four rounds or something.
It's an OK time-waster, but the puzzles are so immensely simple that it is mostly of interest as a kid's game. Still, nicely executed, but I felt more could have been done with the concept.
The 'Stench' in the bathroom is not a bug; it's telling you that everything in the bathroom is too smelly to touch. You need to find a way to get rid of the stench. Yeah, it's a dumb, illogical puzzle, but this game is full of dumb, illogical puzzles.
Simple, short, adequate, much like the first. It won't occupy a clever adult for long, but it was at least mildly entertaining. Animation is getting better (and more common) but could still use more of it. Puzzles also improving, so with luck the next game will be good.
Simplistic, despite one or two 'tiny object you can barely see' puzzles and the usual 'Why can't I kill them ALL with fire?' type illogicalness. Practically nil animation, but the still graphics are good. Distinctly average by adventure game standards. Also, you got the number of the beast wrong. It's actually 616, but that's a common misconception.
Bug Report: if you shoot a zombie as it's still in the process of rising out of its grave, the zombie freezes and doesn't appear to die. It's still dead and you can still finish the level, but it doesn't look dead.
A decent game, but limited. I was a bit disappointed that the range of different spells and abilities was so small, most of them being repeats of others in different categories. I was also disappointed when I hit the level cap, as I would have liked to go on and get ALL the upgrades possible.
Incidentally I don't know why they let you increase the flow speed of each valve indefinitely. You're unlikely to see much of a change once a valve is past level 10 or 20.
It's amusing enough for five minutes, but sooner or later you realise that all you're really doing is perpetuating a rather pointless buy/kill/buy loop in which there is no skill whatsoever. An OK stress reliever, but not really what I'd call a game.
Survival games are all very well, but after you've played for a while it gets really frustrating to have to start all over again when you die, especially when the big ships can pretty much annihilate you in less than a second. I charged a small frigate at full speed with full health, and died in mid air just above the thing. Admittedly my whale was quite small (no fnar-fnar jokes about me having a small Dick please, I'm getting there ahead of you) but the power ups are rather random and, despite eating a lot of fish, I just hadn't been given enough growth pills.
Lovely graphics. I would however like to suggest that in future, all travel locations should have tool-tips like the signpost in the village square. This will help prevent confusion between things you can pick up and places you can go, also it would generally improve the ease of navigation.
It's not very good at predicting how many syllables there are in a word, is it? I know that's not the strict definition of what a Haiku is, but it's what the rules state so it's what I expect.
Could have used slightly more explanation, but others have said that. I, personally, was a little disappointed that you get to a certain point in the case and it basically raps itself up. Once you've found the final location, all you have to do is go there and it tells you what happened. I was hoping that I'd have to discover that myself by piecing together clues on the board. If it wasn't for this, I'd have given five stars. As it is... a low four.