With the addition of multi-card discarding, this game is vastly improved over the original. Yay! Haven't unlocked some of the stronger cards, which may make it worse again, though...
If ship + fabric = frigate, what the heck were boat and ship sailing with? Palm fronds? Also... beer is the most advanced development in the game (furthest from starting elements) - wonderful.
ThEHiPpE, that's a bug in the engine they've been using all along. Long sessions give bonus damage for no clear reason. Just quit and reopen and the extra damage will go away, if you don't like bug exploitation.
PLEASE let us see the skill tree of a unit-type from a hero's description page. PLEASE change the in-combat unit stat page to include the skill tree. It doesn't take up that much room. If you won't do that, PLEASE put the XP required to get a skill on the same page as the current XP, and put the buttons to switch views in the same place so we don't need to move the mouse to get back and forth. Also: if it only does what it says it does, Wisdom is utterly worthless: the first level at which it has a useful effect at all is 50th level (exp to level again will be more than 2% more until then, so you're falling behind and not getting anything for it). Investor is not worth buying (pay ~2000 gold to get *5 gold per quest* -> payoff time = 400 quests later), and there's no way to know that before you paid for it.
I'd really prefer a 'only best score on each level counts' system. I'm trying to see how far I can get brillianting each level in turn. L2 was already really hard to do at character level 1. L3 is very very hard to brilliant at character level 2, but I think it can be done. After that... see, if the experience were recalibrated so only best counted, it'd be possible to sweep them *if you played perfectly*. That'd be cool.
Stupid assassins dodged waaay more than half of those shots. They were just wandering around in my base killing my mans -- I mean, stealing my gems -- and being missed over and over. How does wide-area damage MISS anyway?
In the tutorial, if you build something before they tell you to, you need to destroy it and rebuild; also, if you use hotkeys to activate a tool, it doesn't dismiss the 'activate this tool' instruction. Aside from that, pretty good.
Too easy. Also, once I was in I totally forgot about the shop. I thought the money was just score. Maybe link to shop directly from the 'finished a case' page?
Oh come on. If you're in wonderland, you're used to someone wanting you dead. The Queen typically orders the execution of everyone but herself a dozen times a day.