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Draco18s' Comments

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Memory Mayhem

Play Memory Mayhem

Sep. 27, 2009

Rating: 1

..What do the bombs DO?

Oil Night

Play Oil Night

Sep. 26, 2009

Rating: 0

This game is a war of attrition where the computer has more resources.

SkyFyre

Play SkyFyre

Sep. 18, 2009

Rating: 0

It's a good shooter, I'm just not too impressed with the way money from killed enemies flies AWAY FROM YOU, and the shop items really could be better. +1'ing to the "invulnerable enemies until they shoot" annoyance. I can see it with bosses, but really, the mediocre enemies? It makes it impossible to be efficient (and in some cases, keep a chain going). Also, the hit zone is in a spot that isn't easy to visualize. If it was the fyre's head it'd be easier, I think.

MagnetiZR

Play MagnetiZR

Sep. 17, 2009

Rating: 0

Needs to be a quit button. I can't return to a map after attempting to challenge-beat a level unless I actually _win_ again.

Toss the Turtle

Play Toss the Turtle

Sep. 13, 2009

Rating: 0

Also, I agree with Harleagh. The solution is to increase the size of the items' hitbox (invisble) based on how fast you're going, OR to move items their size multiple times (calling hit test after every move) per frame; though you can reduce the number of hittests by estimating where the turtle is relative to the item and the direction of travel (up/down vs. left)

Toss the Turtle

Play Toss the Turtle

Sep. 13, 2009

Rating: 0

Trade items: it just happens.

My Pet Protector

Play My Pet Protector

Sep. 12, 2009

Rating: 0

Anyway, I think this game is borderline terrible due to the fact that as a mage I simply can not deal with anything but the first two dungeons, the others just outright kill me (500 HP monsters verus my 150 doing 25 damage to my 15-20)

My Pet Protector

Play My Pet Protector

Sep. 12, 2009

Rating: 0

Drakelord: what was your combat attack value? Most mages have a 0 to 5, depending on how much they train combat and how little they work as a fortune teller.

Toss the Turtle

Play Toss the Turtle

Sep. 11, 2009

Rating: 0

Gold Cannon + Rocket + Flying Mine = Awesome Failure The turtle was impaled on a rocket and on the spikey ball while flying along at some insane rate (and only 46,000 feet into the launch!)

Hex empire

Play Hex empire

Sep. 11, 2009

Rating: 0

I signed a peace treaty with green, and the moment they took purple they turned on me with no warning. I was not aware that they decided to consider me an enemy! And that was the closest game I came to winning too.

Eridani

Play Eridani

Sep. 10, 2009

Rating: 0

Interplanetary missiles are smart enough to home in on their target, but not smart enough to avoid planets.

Canabalt

Play Canabalt

Sep. 06, 2009

Rating: -1

Luck plays such a huge portion of this game I actutally _doubled_ my score by halving the game speed (speed hacking).

Frantic 2

Play Frantic 2

Sep. 03, 2009

Rating: 0

Much improvement on the original, though I think it's still _very_ easy. I've nearly completed an episode on frantic difficulty (I think the last boss was the one to do me in). Still, I liked the old card system better.

Paper War

Play Paper War

Aug. 26, 2009

Rating: -1

This game is really freaking hard. I played the first level twice and couldn't win.

Enigmata

Play Enigmata

Aug. 25, 2009

Rating: 0

I wish there were some less generic base weapon upgrades (rather than +20% and two very expensive extra weapons).

The Next Floor

Play The Next Floor

Aug. 22, 2009

Rating: 0

Never buy the cheapest turret unless you're shy of the second one and need more gunfire on an elevator. Immediately sell during next purchase phase. I made it to day 12 before buying any upgrades (except a level 4 machine gun and a level 2 machine gun that I don't recall ever upgrading...).

Agony: The Portal

Play Agony: The Portal

Aug. 21, 2009

Rating: 0

Can't get attack jump to work. Game lists the combo as forward, down, attack, but "down" doesn't do anything and forward, up, attack only makes me attack while in the air.

CycloManiacs

Play CycloManiacs

Aug. 21, 2009

Rating: 0

Some of these in-game achievements are crazy difficult. 48 pickups on a map where jumps send you past 4 of them? Or 65 seconds on Moon #3? DEAR LORD, make it 70 seconds, 70 seconds I can do, but 65 requires--apparently--more boost than I can figure out how to get. Even got boot 2 twice and still only made 69 seconds (no crashes). That one triple hill is a speed killer.

OrThought

Play OrThought

Aug. 20, 2009

Rating: 0

I got up to the first level with the animals and gave up. There simply isn't room and time enough to avoid the mice.

cronusX

Play cronusX

Aug. 19, 2009

Rating: 1

I didn't like how my first powerup came as I killed the last swarmer in a level and I wasn't given ample time to pick it up.

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