Highest upgraded radar has a more visible altitude indicator, but is harder to read (don't make it blink, add measuring lines). "Endurance bar" again does not change. The actual radar screen also got harder to read, as it started using "true" color instead of bright yellow (the bright yellow indicated objects just fine).
Upgraded (2nd of 3 dots) radar has TWO bars which do nothing (one near the distance meter actually did change ONCE when I collected an acorn, the one at the far left doesn't do any thing at all as far as I can tell, but might be there to show altitude).
Too random. Not enough items to fly into "radar" is useless (I have no control over my position on the screen, pressing up does not make me fall slower, etc). Money gain is too slow, I frequently go 10+ flights (lasting <1 minute each) between upgrades.
you're missing so so many words. Seriously.
Tetrahedron, Octahedron, Dodecahedron, Icosahedron...just to name four platonic solids you did not include in Shapes (and I can't figure out most of the ones you DID include!)
Random stops = fail.
If a box ends up in front of you, you lose traction with the ground because the wheel (being on the box) is not touching the ground, and thus does not grant forward momentum.
Combined with they "oh no, the ground sloped slightly" run into a wall bug, which throws _boxes in front of you_ you can't help but fail.
Don't choose a JRPG-roguelike for inspiration. Elona had the problems of both types of games and was generically terrible.
I just lost to a bunch of chickens because they have ranged attacks of 90% of the screen.
HOWEVER, allies have their own aiming reticules, which I really like and wished other similar games had. Keeps me from wasting shots on creatures my allies are killing (and vice versa).
I think I'd normally rate this a 3 or 4, but due to the sheer seeming impossibility of the level with the giants, I'm giving it a 2.
The best I managed to do was control a miner for increased gold (having 3 total), summon a swordsman and a wizard, control the swords man, and end up taking 66% (75%?) damage to the statue, the second giant took one massive swing damaging everything and killed the statue.
Cormorant can't be killed on hard short of a nuke. I threw as many missiles as I could as soon as I could see it, and it still bombed the sh!t out of me.
I take that back. It took _19 missiles_ and constant 4-shot fire) and it died to the 19th missile which just barely caught its back corner as it flew overhead.
What's the use of wall jump? None of the blocks fall in such a way to make a wall to jump off of, except if you fall off the side, in which case....the jump pushes you away from safety.
1) Missles suck. They don't home properly (they home in on THE MOUSE) and they love crashing into the edge of the screen.
2) "Unlimited range" weapons are limited to the range of your mouse cursor. This is bad.
3) Not enough tech points in the whole game to buy every weapon. I didn't buy very far along the left side (which has no uber weapon) and bought no bombs and I was unable to buy (about 20 TP shy) the 'best' weapon in the game.
Ugh. What a terrible game.
Not being able to command units sucks, I had my Range 3 archer attacking a unit *he could not harm.*
I also don't understand the "discard to get spawn points" mechanic (notably though the hero unit on the demon side is far far more valuable as a _discard_ than as a creature, just because of its high cost).
I have issues with this game, other than it's World of Goo, only not. It's laggy, the window doesn't scroll fast enough, the blobs don't climb the tower making it unnecessary TO scroll.
I looks, feels, and plays like a crappy version of World of Goo, and I'd hate it even if WoG didn't exist.