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Draco18s' Comments

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Fly Squirrel Fly

Play Fly Squirrel Fly

Nov. 20, 2009

Rating: 0

Highest upgraded radar has a more visible altitude indicator, but is harder to read (don't make it blink, add measuring lines). "Endurance bar" again does not change. The actual radar screen also got harder to read, as it started using "true" color instead of bright yellow (the bright yellow indicated objects just fine).

Fly Squirrel Fly

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Nov. 20, 2009

Rating: 0

I take it back, that far left meter does work, but the indicator line is so small and doesn't contrast so its impossible to read.

Fly Squirrel Fly

Play Fly Squirrel Fly

Nov. 20, 2009

Rating: 0

Upgraded (2nd of 3 dots) radar has TWO bars which do nothing (one near the distance meter actually did change ONCE when I collected an acorn, the one at the far left doesn't do any thing at all as far as I can tell, but might be there to show altitude).

Fly Squirrel Fly

Play Fly Squirrel Fly

Nov. 20, 2009

Rating: 0

Too random. Not enough items to fly into "radar" is useless (I have no control over my position on the screen, pressing up does not make me fall slower, etc). Money gain is too slow, I frequently go 10+ flights (lasting <1 minute each) between upgrades.

Lateral - The Word Association Game

Play Lateral - The Word Association Game

Nov. 16, 2009

Rating: -1

you're missing so so many words. Seriously. Tetrahedron, Octahedron, Dodecahedron, Icosahedron...just to name four platonic solids you did not include in Shapes (and I can't figure out most of the ones you DID include!)

Attracting Twist!

Play Attracting Twist!

Nov. 01, 2009

Rating: 0

Completed level 5 and got a flash debug popup and the game got stuck.

KAMAZ Delivery

Play KAMAZ Delivery

Nov. 01, 2009

Rating: 0

Random stops = fail. If a box ends up in front of you, you lose traction with the ground because the wheel (being on the box) is not touching the ground, and thus does not grant forward momentum. Combined with they "oh no, the ground sloped slightly" run into a wall bug, which throws _boxes in front of you_ you can't help but fail.

Elona Shooter

Play Elona Shooter

Oct. 28, 2009

Rating: 0

Don't choose a JRPG-roguelike for inspiration. Elona had the problems of both types of games and was generically terrible. I just lost to a bunch of chickens because they have ranged attacks of 90% of the screen. HOWEVER, allies have their own aiming reticules, which I really like and wished other similar games had. Keeps me from wasting shots on creatures my allies are killing (and vice versa).

Stick War

Play Stick War

Oct. 24, 2009

Rating: 0

I think I'd normally rate this a 3 or 4, but due to the sheer seeming impossibility of the level with the giants, I'm giving it a 2. The best I managed to do was control a miner for increased gold (having 3 total), summon a swordsman and a wizard, control the swords man, and end up taking 66% (75%?) damage to the statue, the second giant took one massive swing damaging everything and killed the statue.

The Gun Game

Play The Gun Game

Oct. 24, 2009

Rating: 0

speed for the handguns is impossible as there are more targets than you have bullets in a clip, therefore have to reload mid challenge, wasting time.

Clockwords: Prelude

Play Clockwords: Prelude

Oct. 21, 2009

Rating: 0

Rated 3/5 for two reasons: 1) the small dictionary. Undone? Voracious? 2) No pause (the options menu does not stop the advance of the spiders).

Trap Master

Play Trap Master

Oct. 19, 2009

Rating: 0

Sometimes a creature getting off a ladder isn't killed by the falling block trap, even though a guy 1/4 of the way down the ladder does die.

Vector Conflict: The Siege

Play Vector Conflict: The Siege

Oct. 17, 2009

Rating: 0

Cormorant can't be killed on hard short of a nuke. I threw as many missiles as I could as soon as I could see it, and it still bombed the sh!t out of me. I take that back. It took _19 missiles_ and constant 4-shot fire) and it died to the 19th missile which just barely caught its back corner as it flew overhead.

TETRIS'D: The Game

Play TETRIS'D: The Game

Oct. 14, 2009

Rating: 0

What's the use of wall jump? None of the blocks fall in such a way to make a wall to jump off of, except if you fall off the side, in which case....the jump pushes you away from safety.

DARKNESS

Play DARKNESS

Oct. 11, 2009

Rating: 0

Xirmi has it for me. I downgraded damage in order to grab a few other things, and promptly lost.

Sentinels of Mijil

Play Sentinels of Mijil

Oct. 11, 2009

Rating: -1

1) Missles suck. They don't home properly (they home in on THE MOUSE) and they love crashing into the edge of the screen. 2) "Unlimited range" weapons are limited to the range of your mouse cursor. This is bad. 3) Not enough tech points in the whole game to buy every weapon. I didn't buy very far along the left side (which has no uber weapon) and bought no bombs and I was unable to buy (about 20 TP shy) the 'best' weapon in the game.

Frantic 2

Play Frantic 2

Oct. 11, 2009

Rating: 0

Divreus, yes it is. It saves MY feats between sessions.

Mystic Cards

Play Mystic Cards

Oct. 05, 2009

Rating: 0

Ugh. What a terrible game. Not being able to command units sucks, I had my Range 3 archer attacking a unit *he could not harm.* I also don't understand the "discard to get spawn points" mechanic (notably though the hero unit on the demon side is far far more valuable as a _discard_ than as a creature, just because of its high cost).

Idle, The never ending job

Play Idle, The never ending job

Oct. 01, 2009

Rating: 0

Why am I playing this? What does the upgrade on the far right do?

Huje Tower

Play Huje Tower

Sep. 30, 2009

Rating: 0

I have issues with this game, other than it's World of Goo, only not. It's laggy, the window doesn't scroll fast enough, the blobs don't climb the tower making it unnecessary TO scroll. I looks, feels, and plays like a crappy version of World of Goo, and I'd hate it even if WoG didn't exist.

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