Six dungeons 100% complete with 2 more at 95% (one had a pile of building materials I didn't feel like spending a week to pick up, the other had 1 monster left, same reason). Smithing items also doesn't seem to make sense, if you get really high really early you have ~60% chance of success, wereas if you have a 1000 smiting and a level 3 forge you have a 50-50 odds of success (but a more expensive item). Also, despite my increased magical success later on in the game I still only had ~2% chance of enchanting the item--how is this raised? How would I ever have a "pet" that would be good at smithing, and good at enchanting, *and* good at melee combat? (because smithed items are *ALWAYS* melee weapons).
@buggerd: hold space != autofire
Very nice game,. I like this. Add in the Kong API and you could get badges easy.
As for the bosses, I like them. The first was pretty standard, the second forced me to think (hint: asteroids hurt it more than missiles do), but I stilled died occasionally, so not too easy.
As for starting questions: anything that increases con or grants building materials is god. Use those materials to build and upgrade the gardens, at 2.25 "rest rate" at a gardens grating x2 it only takes 2 weeks to be "fully rested" from anything except having gotten your ass kicked in combat (eg 80+ stress). And that isn't even whoring either one of those two variables.
I would not trade 300 building materials for 1000 gold, if I had to do things over.
Mute button is not easy to find, I was going to bitch about it not having one, but forgot, then saw a comment saying it existed, so I went looking for it.
ITS ONLY ON THE MAIN MENU SCREEN. This is a failure of placement, people aren't going to quit their game in an attempt to find a mute button.
I'm highly disappointed that the best equipment in the game is called "training" and looks like cardboard boxes.
Seriously WTF. All I need now are training boots to finish off the box-wardrobe (and a box-weapon too? But then...I'm already using a BROOM OF RAGE, which seems highly appropriate for this picture).
I wish this was more strategy and less quickswap units.
It also seems like the scarabs can _only_ be killed by the flamers, which makes them essential, but very nitch.
Maybe if the upgraded weapons weren't limited by level this might be good. Had enough money for the center one of the 9 around level 7, but was unable to purchase it. Bought many other things instead and again had once again gotten enough money for it at level 12, but was unable to buy it yet again. Then I died.
I enjoyed it when I played it on AG, but the sad thing is, I never felt like completing it. I got into a competition on building the best mega mega tower in existence.
Bullet spread is a bad upgrade. Seeker missiles are also less than helpful when they go after a random rock rather than actual enemies which shoot at you (priority targets) so Missile Payload was the single last purchase I made (and never bought bullet spread). Didn't need armor repair until the last fight, at which point it didn't matter.
Ok, the same key does Slow Me and Slow Them? That's confusing as hell and seems to depend on the level. The first Slow Me level I gave up on because I could not time the jump necessary to get on top of the two X blocks.
2/5 immediately for being a dress up game. -1 for having no indication of WTF I'm doing. "Best outfit?" Really? I clicked some buttons at random and got 83% and was unable to figure out why or how I'd know what was "best."
Couldn't repair the chopper. Cost was always 0 for 0 points of repair, even when I was down to ~650 hp left.
Checking out a weapon accessory and clicking "close" takes you back to the main weapon shop, rather than back to the weapon you were modding. Also, the accessory screen doesn't have the "next" and "previous" buttons that the gun screen has, making it very difficult to compare multiple accessories quickly.
Initial "what gun do you want to start with" does not indicate the difference between the guns making it a blind choice your first game.
Buying an accessory doesn't immediately equip it to the current weapon, I bought a laser sight for my pistol thinking it was attached only to find no difference in the game.
Sniper is bad at sniping. He hits 1 in 4 shots, which auto-kills a single unit. Whoop de freaking doo.
Full auto weapons don't attempt to reload until you release the mouse and click it again causing unnecessary delay.
Much better on the "time limit." The 60 seconds total time between all levels was BS. It meant an average completion time of 5 seconds (which with maxed out zombie lifespans you had to complete the level before your initial infectees died).
Thanks gvsboy, but that points out a flaw in your instructions. The key is listed as a "Rage Dash" and considering that "Rage" is something you acquire, it reads like its a special move you can do _while in RAGE_.