How does moving a bomb that explodes at 9.9 seconds have an effect on _the physics before it explodes?!?_
I'd have thought that I could move bombs around willy nilly and not effect the simulation until they blew up, but no. I had everything perfect except one bomb, so I moved it over. The next run is different enough that I didn't succeed: the bomb should have thrown a block into the (unbombable) target block, pushing it to the ground area, instead it got flung into one of the teeter-totters pieces.
WTF.
Just how I thought about the double machine gun in 1.5, I have a similar feeling about the triple machine gun, though the double is still the only gun with a 360 degree arc. The minigun on the other hand has aiming issues: I can't tell where its shots are going, only that they are headed vaguely towards the mouse.
If the descriptions were there, if I could sell, if I knew what the bars meant (I had assumed that a longer RoF bar was a longer reload time at first). Flame tower does not have a "high" chance to set things on fire, it has a 5-10% chance (over 50% is "high," for a TD over 30% may be considered "high").
Until some of the raw basics are there I'm not giving this more than a 2.
Getting the second best weapon only required playing up to level 3 without buying anything, and then replaying level 2. I had all of the upgrades long before the boss (by level 7?)
I understand the story, once I figured out that it was his wife I was looking at (and not a chili pepper that killed me if I looked at it) I was good, then the ending, the last screen, confused the crap out of me.
1887.9 with 1 chick, 2200.5 with 2, and 2444.8 with 3 (best scores). Farthest distance is 551, highest height, over 350. Most tricks, over 640.
So if all my bests lined up I'd get about 3000 points. Or half of the MochiAds high scores for today.
Really freaky-weird game. I love the whole concept, and the execution is well done. It took me a level or two to figure out how exactly things worked, then it make sense.