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Draco18s' Comments

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Orbital Decay

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Apr. 09, 2009

Rating: 0

Plot text went by too fast, I only have the vaguest idea of what went on.

Effing Hail

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Apr. 08, 2009

Rating: 0

Very much needs a pause key of some kind: I wanted to pause so I could let my cpu take a break before it overheated!

Robot Dinosaurs That Shoot Beams When They Roar

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Apr. 06, 2009

Rating: 0

Freaking weird.

Space Mutants FROM SPACE!

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Apr. 05, 2009

Rating: 0

I'm with rischo. Not enough money at higher levels.

Arachnid Wars 1.5

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Mar. 24, 2009

Rating: 0

It'd be nice if after attacking I wasn't forced to move spiders their remaining movement....

Foreign Creature: The Unforgotten Mistake

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Mar. 24, 2009

Rating: 0

I'm with Maggotheart, hitting the security guard with a _lightbulb_ seemed excessive when the gun was RIGHT THERE.

Lethal War Zone

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Mar. 23, 2009

Rating: 0

Wait, I can't produce an airplane AND a tank at the same time? They don't even use the same building.

Blackboard Squash

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Mar. 18, 2009

Rating: 0

Gets very boring very quickly.

Cubic Disturbance

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Mar. 18, 2009

Rating: 0

How does moving a bomb that explodes at 9.9 seconds have an effect on _the physics before it explodes?!?_ I'd have thought that I could move bombs around willy nilly and not effect the simulation until they blew up, but no. I had everything perfect except one bomb, so I moved it over. The next run is different enough that I didn't succeed: the bomb should have thrown a block into the (unbombable) target block, pushing it to the ground area, instead it got flung into one of the teeter-totters pieces. WTF.

StormWinds: The Lost Campaigns

Play StormWinds: The Lost Campaigns

Mar. 14, 2009

Rating: 0

Just how I thought about the double machine gun in 1.5, I have a similar feeling about the triple machine gun, though the double is still the only gun with a 360 degree arc. The minigun on the other hand has aiming issues: I can't tell where its shots are going, only that they are headed vaguely towards the mouse.

Frontline Defence Beta demo

Play Frontline Defence Beta demo

Mar. 11, 2009

Rating: 0

If the descriptions were there, if I could sell, if I knew what the bars meant (I had assumed that a longer RoF bar was a longer reload time at first). Flame tower does not have a "high" chance to set things on fire, it has a 5-10% chance (over 50% is "high," for a TD over 30% may be considered "high"). Until some of the raw basics are there I'm not giving this more than a 2.

Trace Bug

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Mar. 09, 2009

Rating: 0

Could not complete level 4. Got a score of 60 and it did not let me progress to the next level.

Death vs. Monstars

Play Death vs. Monstars

Mar. 09, 2009

Rating: 0

Getting the second best weapon only required playing up to level 3 without buying anything, and then replaying level 2. I had all of the upgrades long before the boss (by level 7?)

Exploit

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Mar. 08, 2009

Rating: 0

Too much text for the story.

Don't Look Back

Play Don't Look Back

Mar. 05, 2009

Rating: 0

I understand the story, once I figured out that it was his wife I was looking at (and not a chili pepper that killed me if I looked at it) I was good, then the ending, the last screen, confused the crap out of me.

Shopping Cart Hero

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Feb. 25, 2009

Rating: 0

1887.9 with 1 chick, 2200.5 with 2, and 2444.8 with 3 (best scores). Farthest distance is 551, highest height, over 350. Most tricks, over 640. So if all my bests lined up I'd get about 3000 points. Or half of the MochiAds high scores for today.

The Space Game

Play The Space Game

Feb. 22, 2009

Rating: 0

Can't beat Mission 6. I'm sorry, but 15 motherships is too much for a "first wave."

Neverending Light

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Feb. 14, 2009

Rating: 0

That was it? It was good...but...way too short.

Run Elephant Run

Play Run Elephant Run

Feb. 04, 2009

Rating: 0

Why is this so laggy on my system?

Closure

Play Closure

Jan. 31, 2009

Rating: 0

Really freaky-weird game. I love the whole concept, and the execution is well done. It took me a level or two to figure out how exactly things worked, then it make sense.

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