Ah, must not have added the pause code to some script. Thanks, thought I'd checked everything.
Ditto them being over the pause menu, thought I got them all inside a lower layer.
150%: you were probably at 149% as it always activates at 150 (the bar isn't perfectly accurate in that part of the green is hidden by the lines).
"Button 1"? What the hell is button 1? I have a number 1 on my keyboard and "mouse button 1" (left click) but not having a game controller I do not have a "button 1."
Enemy bullets move to fast to dodge easily.
Only 1 enemy sprite = fail.
Eeehh...I'm not sure what to say about it. Though I did manage to seriously mess up the game's ability to decide what color to shot (just mash the keys like mad then stop: bullets will flick between 3 colors if you change ship color your bullets are the other two colors).
Typo? Pssh, fix it and update:
http://www.kongregate.com/games/GreatS/seach-for-the-rider-prologue/version/new
As for the game itself, I'm not all that impressed. I'm actually dis-impressed because of the references. If we're in Paolini's World then the "answer to the question of life" is out of place (as is the reference to google).
Thanks Gaka for that find. Must have happened when I moved things around after adding more awards. Checking each one of those isn't easy either. Movie clip -> movie clip -> change frame -> movie clip -> change frame.
Starting laser was better than this upgrade I got....reaping bomb? The charge-up was a ball of purple lightning. Anyway, whatever it was, it sucked, I never took out more than 2 enemies with it, whereas with the laser I could take out 5, 6, or more.
Pooandwee: you can't first your own game. You can do that in preview mode when no one else can even see the game. And then you berate someone else for doing it, WTF.
Second, along with payling I got the third weapon, was owning face (because it's so large it kills anything before it reaches the screen, no aiming required) then lost it just as the boss came onto the screen.
Adding more levels makes it the same game. Apparently you don't know what I've done to my games. My first game *ever* included a method by which I could create _whole new levels_ without needing to recompile and reupload. All I have to do is write an XML file describing the level and upload that (at under 20 KB vs. a 1 MB swf).
It's still the same game. The mechanics are the same, the art is the same, the story is the same, the music is the same.
When Team Fortress 2 adds new achievements, new items, and new levels do they charge me $50 for a new game? No. It's called an update (EA on the other hand with Spore is calling it a new game and charging money, but I won't buy it).