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Draco18s' Comments

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Jasmine & Jack

Play Jasmine & Jack

Dec. 06, 2008

Rating: 0

Also: This game is HUGE pixel wise. I have to turn off my navigation and my bookmarks bar (AND widen my window by a pixel) to see the whole thing.

Jasmine & Jack

Play Jasmine & Jack

Dec. 06, 2008

Rating: 0

Fine, nice artwork and all that, but seriously I stopped liking "spot the difference" games a long, long time ago. 5 Differences is the only one that I'll admit has had me intrigued since (and because it incorporated motion and changes over time).

Pel

Play Pel

Dec. 06, 2008

Rating: 0

The day when I can have my paddle in two places at once is the day this game will be good.

VK 1939

Play VK 1939

Dec. 06, 2008

Rating: 0

Bug: if you fail a level while scrolling the game will continue to scroll in that direction.

VK 1939

Play VK 1939

Dec. 06, 2008

Rating: 0

Hostage level is bullsh*t. I can't repair the truck, I can't control the truck, and I can't in any way keep turrets/buildings from shooting at the truck (even if I surround it with 20 bazookamen). The only solution is to build a f*ckton of dudes and shoot things to pieces, but I have neither the money nor the time in which to do so.

Eternal Red

Play Eternal Red

Dec. 04, 2008

Rating: 0

Finally upgraded all of my guns and left well alone. Ended up #7 on the author's high score list (was on map 2, which has 1/3rd fewer gun slots).

Hands of War

Play Hands of War

Dec. 04, 2008

Rating: 0

Starting out combat is full of "run the f**k away" so you heal, but you can't leave the screen or THEY heal, but you aren't strong enough to take on ONE DUDE in single combat (much less two or three). I also killed one guy guarding the bridge and he respawned. WTF.

Eternal Red

Play Eternal Red

Dec. 04, 2008

Rating: 0

It is also very unclear as to what a cashgun does.

Eternal Red

Play Eternal Red

Dec. 04, 2008

Rating: 0

Needs "Next Wave." And I couldn't tell that the acid pits did *anything.*

The Several Journeys of Reemus: Chapter 2

Play The Several Journeys of Reemus: Chapter 2

Dec. 03, 2008

Rating: 0

I managed to get through without a walkthrough, but I wish there was something of an ending.

Flash Beryllium

Play Flash Beryllium

Nov. 30, 2008

Rating: 0

I'll contemplate it Gaka. I do wish my own game was longer, but I didn't have any fully formed ideas and wasn't willing to risk public opinion.

Gravity Master

Play Gravity Master

Nov. 30, 2008

Rating: -1

> P.S. This is the first game I ever made. I call bull shit. Physics on player-drawn shapes and correct collision detection between them (and with no jiggling!) is not a beginner's task.

River Raid

Play River Raid

Nov. 30, 2008

Rating: 0

I don't get how to view the challenges.

Flash Beryllium

Play Flash Beryllium

Nov. 30, 2008

Rating: 0

Fixed. I added a powerup, which messed with things a little bit and forgot to change a constant.

Flash Beryllium

Play Flash Beryllium

Nov. 30, 2008

Rating: 0

OOh, I see, the bar isn't changing. Bah *grumbles and figures out where that bar went and reuploads.*

Flash Beryllium

Play Flash Beryllium

Nov. 30, 2008

Rating: 0

Addendum: Red quarks are exactly the same as the other two, just with a different movie clip, they all use the same code, thus, it should be impossible to collect blue and green and not red.

Flash Beryllium

Play Flash Beryllium

Nov. 30, 2008

Rating: 0

Yes. Because the bars go to about the 40% mark. I am aware. It's in the instructions. Putting bars all the way around didn't look good (and would add to the confusion: "they never get all the way full!") The bars ARE NOT RAW INTEGERS. They're a ratio. If you pick up *one* quark, then that *one* bar will max out, the other two will be at 0. Pick up a second, different quark and both will pop to 50%. I don't know what's up with not collecting red quarks.

The Generic TD

Play The Generic TD

Nov. 30, 2008

Rating: 0

Urg. Placing towers is a freaking b*tch when you can't tell what the limits are. And good luck placing to optimal density when the range is huge.

Brute Wars 2

Play Brute Wars 2

Nov. 29, 2008

Rating: 0

The lives system, while a neat mechanic, makes me cry.

The Last Cloud From Super Omega 3

Play The Last Cloud From Super Omega 3

Nov. 29, 2008

Rating: 0

2/5 for neat music and weird background. Other than that, welcome to Boring Land.

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