I don't think I need to actually play any more. My two tornado towers are doing it all for me (well, and a vine tower between them and two bounder towers up the hill to the left). Only the slow-immune fliers have gotten past that (two per wave) which died to the remaining towers.
I...don't get the ending. I missed a lot of gears because some things whipped by too fast for me to realize there WAS anything there (much less be able to go back and explore them because wall jumping is glitchy at best).
This is cake compared to Mud and Blood 2, though still leaves something to be desired. Has the flaws of Epic War (units march forward until opposed, then beat the living daylights out of each other).
I want! To fling! Myself! Into OBLIVION!
Or maybe I'd like to have enough control over my speed to not zip right past the block I'm trying to jump onto and strait into a deadly wall of FIRE or SALT.
I'm disappointed that this game is all about getting away and nothing about the actual job.
(In the ShadowRun RPG) This evening I and my team was hired to kill 6 researchers in a ~70 person company and steal their research data. One character made things interesting by using the explosive they'd developed to create a distraction...which basically blew the whole building to pieces. The toxic-mage decided to subdue the crowd outside (we'd set off the fire alarm to get inside) by spraying _acid_ all over them, nearly killing everyone. We then plugged the 6 targets and left (next session will be getting away and getting paid).
> 4. Every class can defeat every monster handily when played properly. Perhaps someone will post a guide :)
"Played properly" does not mean "choose your upgrades wisely." Played properly means that any monster is beatable with the _upgrades you have, whatever they may be_.
Level 4, the Human Paladin is a bitch. Seriously, Annoying Stun is, well, annoying. And TWO healing abilities? A buff stronger than mine? Wait, TWO OF THEM?!?