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Draco18s' Comments

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Towering Forever

Play Towering Forever

Oct. 21, 2008

Rating: 0

Yeah, #34 all time on Easy.

Towering Forever

Play Towering Forever

Oct. 21, 2008

Rating: 0

I don't think I need to actually play any more. My two tornado towers are doing it all for me (well, and a vine tower between them and two bounder towers up the hill to the left). Only the slow-immune fliers have gotten past that (two per wave) which died to the remaining towers.

Hashi Ex Machina

Play Hashi Ex Machina

Oct. 21, 2008

Rating: -1

The "continuous chain" rule is misleading. For example: 2--3--4--3--2 There are 4 bridges *in a chain* there, yet none of those nodes will be green.

Unholy Island

Play Unholy Island

Oct. 21, 2008

Rating: 0

Pickup controls are buggy at best. Down right infuriating at worst (there's a barrel I can't pick up, ever).

Khronos

Play Khronos

Oct. 21, 2008

Rating: 0

I was kinda expecting a game with a story with an intro like that. I'm disappointed.

Look out, Mr Johnson!

Play Look out, Mr Johnson!

Oct. 21, 2008

Rating: 0

Controls aren't any good, I keep trying to make him jump and instead because I'm just a *little* to the left he turns around instead.

The Imperium

Play The Imperium

Oct. 20, 2008

Rating: 0

Ok, when do I win? I'm totally the only empire left on the map.

The Imperium

Play The Imperium

Oct. 20, 2008

Rating: 0

Oh! Oh! On the export screen, food is worth $5, when a market gets _$4_. Honestly.

The Imperium

Play The Imperium

Oct. 20, 2008

Rating: 0

Balance is off, I think. 1 farm = 200 food = 400 money. Money is near-useless (woo, imports, if I'm smart I'll never need to).

The Imperium

Play The Imperium

Oct. 20, 2008

Rating: 0

Urgh. This is laggy as hell. I had to change the quality to low, then after building one building then upgrading it I was back to extreme lagfest.

Hunted Forever

Play Hunted Forever

Oct. 20, 2008

Rating: 0

I...don't get the ending. I missed a lot of gears because some things whipped by too fast for me to realize there WAS anything there (much less be able to go back and explore them because wall jumping is glitchy at best).

Warfare: 1917

Play Warfare: 1917

Oct. 16, 2008

Rating: 0

This is cake compared to Mud and Blood 2, though still leaves something to be desired. Has the flaws of Epic War (units march forward until opposed, then beat the living daylights out of each other).

Distopix

Play Distopix

Oct. 16, 2008

Rating: 0

Upside down hurt my brain, and I lost at the boss fight because I had 1 hit left, but wasn't really challenging, I think.

Escape from really boring island 3

Play Escape from really boring island 3

Oct. 13, 2008

Rating: 0

I'm more confused now than I was before.

Meat Boy

Play Meat Boy

Oct. 11, 2008

Rating: 0

I want! To fling! Myself! Into OBLIVION! Or maybe I'd like to have enough control over my speed to not zip right past the block I'm trying to jump onto and strait into a deadly wall of FIRE or SALT.

¿That the difference between Europe and France?

Play ¿That the difference between Europe and France?

Oct. 10, 2008

Rating: 0

Do you see that spot on the upload for that says "DO NOT upload Flash movies, no matter how funny."?

Super PerfectoProp: Beauty Edition

Play Super PerfectoProp: Beauty Edition

Oct. 10, 2008

Rating: 0

Jesus WTF, these controls are THE WORST I've seen in a long time. WHY DO I NEED TWO HANDS?!?

The Heist

Play The Heist

Oct. 08, 2008

Rating: 0

I'm disappointed that this game is all about getting away and nothing about the actual job. (In the ShadowRun RPG) This evening I and my team was hired to kill 6 researchers in a ~70 person company and steal their research data. One character made things interesting by using the explosive they'd developed to create a distraction...which basically blew the whole building to pieces. The toxic-mage decided to subdue the crowd outside (we'd set off the fire alarm to get inside) by spraying _acid_ all over them, nearly killing everyone. We then plugged the 6 targets and left (next session will be getting away and getting paid).

Talesworth Arena: Death Watch

Play Talesworth Arena: Death Watch

Oct. 02, 2008

Rating: 0

> 4. Every class can defeat every monster handily when played properly. Perhaps someone will post a guide :) "Played properly" does not mean "choose your upgrades wisely." Played properly means that any monster is beatable with the _upgrades you have, whatever they may be_.

Talesworth Arena: Death Watch

Play Talesworth Arena: Death Watch

Oct. 02, 2008

Rating: 0

Level 4, the Human Paladin is a bitch. Seriously, Annoying Stun is, well, annoying. And TWO healing abilities? A buff stronger than mine? Wait, TWO OF THEM?!?

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