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Draco18s' Comments

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Sands of the Coliseum

Play Sands of the Coliseum

Jun. 11, 2012

Rating: 4

Skill trees make no sense. Why is the +4% strength passive behind the +4% speed passive? Why is the "heal ally" technique behind the "this skill only works with polearms" skill? And why does it only work with polearms? Can't you throw blades too?

Epic Friends

Play Epic Friends

Jun. 09, 2012

Rating: 6

Shame most of the options are traps. 1 friend with a big gun isn't sufficient with the first wave. 2 friends with smaller guns aren't sufficient with the slightly-later-waves (that is, two friends aren't enough DPS to let you survive to buying a third).

The Last Shelter

Play The Last Shelter

Apr. 20, 2012

Rating: 14

Such a promising game when I first started, but by mission 5 I was starting to become annoyed by the game's flaws. Restrictive tower placement, selling a tower at 1% health is just as effective as selling it at 100%, upgrades perks that are largely meaningless, poor tower targetting, bad introduction of the rocket tower (seriously, it's good against mobs and rather than showing that off, you had the enemies spawn so spread out that the rocket tower can NEVER get 2 kills with one shot?)

NoNoSparks: Genesis

Play NoNoSparks: Genesis

Apr. 19, 2012

Rating: -5

Too many of your puzzles are ambiguous. Such as this one http://i42.tinypic.com/30nkrvn.png there are too many possible, valid, solutions for each row and column, and I cheated the top row using the "this row is 100% correct to the intended solution" bug.

New Star Soccer

Play New Star Soccer

Apr. 06, 2012

Rating: 24

Spend entire game in high energy mode: get 3 chances, lose only 1. Everyone's rep falls by 1. Spend entire game in low energy mode: get 7 chances, get 1 goal, 2 assists and 6 passes. Everyone's rep goes up by 5. Bwu?

New Star Soccer

Play New Star Soccer

Apr. 06, 2012

Rating: 4

"Dude you made four successul passes to us! But you were a dick and made the ONLY GOALS. Our respect for you doesn't change." (7 chances, 2 goals, 0 assists, 4 passes: Team +1) WTF.

Axon

Play Axon

Apr. 06, 2012

Rating: 4

The red neurons are so mean. It's really easy for them to spawn in a protein scarce area and block you in by stealing the ONLY valid choice you had availabe.

Legacy of a Thousand Suns

Play Legacy of a Thousand Suns

Mar. 15, 2012

Rating: -9

Loading screen: Awesome motor cycle. Realize it's an MMO: Interest lost.

Air Traffic Chief

Play Air Traffic Chief

Mar. 15, 2012

Rating: 2

There needs to be a way to direct planes that haven't shown up yet. I lost because I redirect a plane around another path and was too close to the edge of my visible area, and another plane spawned right on top of it.

DuckLife 4

Play DuckLife 4

Mar. 10, 2012

Rating: 15

I think this is the only game series on Kongregate that's gotten WORSE over each iteration rather than BETTER. Ugh. The minigames make me hate my life, the implied need to level up MULTIPLE ducks for tournies (and you can't even specialize and go "flying duck, take the flying leg" because you don't know what each leg entails!) along with the ABSURD notion that by unlocking the next level, in order to win races, you need to have your skill level as high as all your other skills (you have a 50 in flying, and that barely won you access to climbing, now GIVE ME 60 CLIMBING, YOU WIMP).

This is the Only Level 3

Play This is the Only Level 3

Feb. 02, 2012

Rating: 0

About five of the last 8 levels didn't make any sense. Other than that, it was good.

Red Planet

Play Red Planet

Jan. 20, 2012

Rating: 3

Also, what's up with the autofire? I'll keep firing up until the gun reloads, but it doesn't start firing again until I release my mouse. WTH.

Red Planet

Play Red Planet

Jan. 20, 2012

Rating: -1

Gah, what the hell. Those exploding ones do like 30 to 40 damage and my regen is so freaking low I might as well not have it (take 30 damage, regen 5, take 30 damage...). Combine masses of exploders with masses of flying paralyzers and I get about 40 kills before I'm dead before I know what actually HIT me. Best so far is about 102 kills into the wave (I know because I got the 100x combo achievement a fraction of a second before dying).

Chuck the Sheep

Play Chuck the Sheep

Jan. 15, 2012

Rating: -8

Some resources are way too common and not used much (food, water) while others are way to rare and used way too much (wood, rock). Also, there's no way to convert large amount of materials in one go. If I want to make 300 paper...I have to click wood 300 times and water 300 times, that's SIX HUNDRED clicks.

My "Dear" Boss

Play My "Dear" Boss

Jan. 10, 2012

Rating: 1

I went strait from the hospital to the grave! XD One kick!

Color Link-a-Pix Light Vol 1

Play Color Link-a-Pix Light Vol 1

Dec. 29, 2011

Rating: 7

I'm disappointed that you set your stage.scaleMode to NONE. I tried to zoom in for the 20x20 ones and while the embedded object got bigger, the puzzles stubbornly stayed the same size.

Pixel 2

Play Pixel 2

Dec. 20, 2011

Rating: 0

Cluster Bomb (or whatever it's called) makes it impossible to spot enemies and "good" pixels as there are so many pink and orange things flying around (my ship is blue, and all my other powerups shot shades of blue). Also, the far right column of powerups don't have hover-state descriptors.

Theme Hotel

Play Theme Hotel

Dec. 19, 2011

Rating: 2

Not having a pool is cause for a +++ if your hotel is only a 3-star. But the moment you get 4-star status, not having a pool is cause for a --- rating, lowering your overall satisfaction value ("what do you mean you were ok with no pool yesterday? We don't even have funds to build it, we built that cinema instead!").

Submachine 7: the Core

Play Submachine 7: the Core

Nov. 18, 2011

Rating: 4

I have no idea how I managed to miss this a YEAR ago. Just found it. Thanks for yet another one, can't wait for the next (as always!). Such a wonderfully confusing story you're weaving, I want it to all make sense!

Bloom Defender

Play Bloom Defender

Nov. 18, 2011

Rating: 5

I honestly didn't find this game very exciting. Each "tower" can only be upgraded twice and at a cost so cheap you can do it by wave 3 for all the towers you're ever going to need.

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