Awesome game. Some of the best levels are the ones where you have to jump over some and absorb others.
But the colors green and blue are WAY WAY WAY too similar. Red Yellow and Blue would have been much better. Far too often I would fall to my death because I thought I was a different color.
A damn good beat em up. I like the variety of attacks and the great character design. And this has some of the best background weapons I have ever seen. The bosses have too much health though and there is no way to attack enemies that are downed.
The difficulty curve is also kinda weird. At first you have so much health you are invincible but later on you die almost instantly.
I didn't check the credits but the visuals are very similar to Arm of Revenge, a totally awesome game in its own right.
The teleport function was damn right inspired and really fun.
But near the end of the game it became very difficult to use all of my skills. I would have to either stop moving or take my hand off the mouse to use the spells for change weapons. A solution to this problem would be to give us the ability to pause (or greatly slow down time) so that we can activate spells and change weapons.
Because of how fast the game was I loaded my number key slots with one use spells and would use them all at once. My E and R key were for dropping down Forts and healing them.
The only serious flaw in the gameplay is that shots bounce the ship around. For early levels it is fine but in later levels I get chain bounced and cannot see where I am resulting in almost instant death if I am hit.
Certain enemies should not be Immune to spells, but rather resistant so that people do not have to keep changing their builds constantly.
Again: a really fun game.
I liked the violence but sadly the controls are very stiff. You move slowly, get stun locked very easily and it is very hard to jump forward and deliver an accurate jump kick.
And sometimes the spears vanish before I can pick them up.
The violence is very gratifying. The kick down followed by a auto jump is a fun way to kill people. And combo-ing a spear into one guy's face followed by a head kick and auto jump kill is damn nice. But by the end of the game the only way to beat levels without dying is to double kick then jump everyone.
Awesome.
My favorite strategy was to lay down a bunch of bomb mines in a row. That way you get concentrated damage to one target meaning that they don't get to run through healers as often. Plus it is easy to get the healing-teleport upgrade.
I want to like this game but it is too slow. Way too slow.
The time it takes to beat a puzzle should be similar to how long it takes to figure it out. I know the answer but it takes forever to beat.
So I gave up and stopped playing.
An amazing game. The controls (I used mouse) are great. The defensive/offensive radial power is a fun way to wipe out clusters of enemies and a great saver if I get surrounded. Near the end of the game it becomes mandatory to use it every few seconds. And of course everyone likes buying upgrades. But I had bought every item by level 10.
I really like the high level of difficulty, but between ship bullets, dead ships warping in and out, my bullets and money that I am trying to collect it can become impossible to see what is going on. I would have to use a
It took me forever to notice that there is an alley between XXX cinema and Lady Medusa. And how are normal gamers supposed to notice that the Bar's wall can dull screws and a needle is sticking out of the wood in the back alley.
I want to like this game but I have no damn clue what to do 90% of the time.
Good stuff but it is way way too easy. I built 3 all intel and 3 all speed and ended up with 500,000$ and zero deaths.
I did like moving my units around and positioning them for crossfire.
I think speed is broken since I had 15 speed on one guy and he is barely faster than a 0 speed guy.
I don't get what is up with the missions. I would complete the mission then have to wait 15 minutes before the next mission started. It was absurd.
Thank you for taking your time to write us. We will chek again the speed stats and we will soon update, as for the quest in between time we will drop the time in next update
The first levels are really fun and the grappling hook is awesome. But the wall jumping IS ABSOLUTE CRAP! One of the worst I have ever seen.
I was having so much fun until the white wall showed up and after a few levels I just gave up. I hope that it gets a sequel because aside from wall jumping this game is really really good.
The game is fun but is basically impossible to win 90% of the time since the Daimyo doesn't show up for me. I uncover every square and reveal every enemy unit and he just isn't there.
A really fun game but there needs to be WAY better indication on the map where to go next. Don't have the keys auto-delete the doors since I cannot tell where the doors were on the map forcing me to go over the entire map. The spike weapons resolves this. If I see a cracked box I know that I need to go in there.
I was really liking the game. I was able to figure out all of the tricks (some are really damn tricky) and then I got to level 27. And I figured out what we had to do but since Kongregate isn't armored games linked or whatever the game is completely impossible to beat on Kongregate.
NOT COOL.
But still a fun game.
A fun game but do the moths do anything as there is what I think is a moth box on the last level (where I feel I am missing something).
The platforming elements are also really strong.
Great as always but I would advise against highly repetitive puzzles like level 16 where I get the concept on how to win, but instead have to endlessly repeat the level to find the exact right centimeter to put something.
Thank you for taking your time to write us. We will chek again the speed stats and we will soon update, as for the quest in between time we will drop the time in next update