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endplanets' Comments

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Snow Drift

Play Snow Drift

Jan. 15, 2012

Rating: 11

A fun game, but the fun comes from moving quickly and dodging enemy patterns. Sadly the game is too hard. Not in it is hard to beat, but that it is too hard to move quickly and have fun. I can never just have fun and slide down a ramp because there is ALWAYS a pit or spikes so I have to go slowly. This frustrating difficulty turns a fast paced game into a boring waiting game.

City Siege 3: Jungle Siege

Play City Siege 3: Jungle Siege

Jan. 15, 2012

Rating: 13

The spy (most important and fun unit) lost her bomb which greatly reduces her complexity but in this game it does make more sense. Sadly the new bomber unit isn't that useful since he is so visible that it is impossible to plant bombs effectively. The molotov guy is amazing but he should be fireproof so that we don't have to wait for stuff to burn down. Again, if you give the spy a few more attacks and a few more specific enemy types it could easily be its own awesome game that you should for sure make.

GunBall 2: Emperor Revenge

Play GunBall 2: Emperor Revenge

Jan. 14, 2012

Rating: -1

I dumped all of my skill points into my money which made the first half of the game too easy bit then once I have bought literally everything it becomes too hard and annoying to beat. And what is up with some guns being in a burst mode; that is super annoying and makes my purchases annoying. However it must be said that the fact that I can sell my stuff back at 100% is a BIG plus and I love it. It allows us to change tactics rather than punish us. And the swords are a good idea too and are fun.

Making Monkeys

Play Making Monkeys

Jan. 13, 2012

Rating: -9

My only real complaint with this game is that there is not enough content. Really; half of this game was a tutorial teaching us how to do awesome things and how to use clouds/appear in hollow sectors, but those only come up twice in the game. Who do you think you are Portal where you can just release an amazing content but then make 80% of the game tutorial (BTW, the answer is yes) Another small gripe is that in the last levels it is really hard to move my guys precisely.

Neo Circuit

Play Neo Circuit

Jan. 08, 2012

Rating: 1

An encyclopedia of what each unit does would have been nice in addition to more info on what each unit does. But truth be told, aside from the faster movement node, I would prefer hthat there were fewer units as the attack/defense nodes were annoying and ALWAYS in the most annoying and non-strategic spots imaginable.

Developer response from RoughSeaGames

As written in an earlier reply, this will be included in some of the next versions. Thx for the valuable feedback.

Neo Circuit

Play Neo Circuit

Jan. 08, 2012

Rating: 2

This was a really fun game. I like how there is a speed up button (useful in the early levels). But the rules are too erratic for me to get a feel for any strategy. I ended up just trying various gimmicky methods until one worked. The cause of this is the fact that you get free money from transport nodes, which makes no sense and really hurts the strategy since you cannot defend against 5 enemy energy taking every point when distracted and then suddenly having 50 energy. What would have really helped would have been a pause action move where you pause the game but let us re-work our lines which over time became incredible hard to manage and directly lead me to losing multiple times.

Developer response from RoughSeaGames

Thanks, very good feedback. I will think about that idea. I wanted the game to be fast paced, but I agree that in some levels its hard to find a good strategy.

Kingdom Rush

Play Kingdom Rush

Dec. 28, 2011

Rating: -13

Thumbs up if you like this for the sequel. My idea: make is to that infantry buildings can only be build at the defense zone and all infantry can move however far it wants. And the infantry can be 'stacked' so they move as 1 squad. This gives us more room for turrets along the road, gives us more room to move infantry and allows us to have more infantry types (since they are not competing for land with each other). Naturally all buildings can set a rally point for when infantry spawns so they can sprint there very quickly.

Sliding Cubes

Play Sliding Cubes

Dec. 28, 2011

Rating: 2

I really like games like this. An easy improvement is to make it so that webs can be seen underneath the blocks. And that the blocks have more room to move (the challenge of the game should come from knowing where the blocks should go, not getting the blocks into the solution spot)

FIVE

Play FIVE

Dec. 26, 2011

Rating: 6

Tip: You need to link all tunnels from one side to all tunnels on the other side to pass it. You can’t pass if one of them don’t have a linkage (in Kon hint spot). Thankfully Kon posted that hint otherwise I would not have been able to beat the game. Otherwise the game it awesome and very well designed. I don't really get the story, but the fear I felt at the end when I thought I would lose the heart was very nice. And the amount of time is also perfect, I beat it the first time with only 5 seconds to spare.

Gifts Pusher

Play Gifts Pusher

Dec. 24, 2011

Rating: 0

A very awesome game. I like how the 'grab box' is extremely magnetic as the challenge of the game comes from moving the present to the grid box rather than moving it into position (I have seen other games where getting the target to the location is easy but getting the target into the grid is harder)

Alone

Play Alone

Dec. 22, 2011

Rating: 1

Holy balls those last two levels are very 'strict' and yet fair. Very good stuff.

Words and Physics

Play Words and Physics

Dec. 18, 2011

Rating: 0

a really awesome game. but i would prefer less physics and more puzzles as it gets harder to move pieces into place since they move around so much.

The Visitor Returns

Play The Visitor Returns

Dec. 16, 2011

Rating: 3

Just went and played the first one. Theoretically this one could take place on the same night as the other one, just throwing it out there. This one for sure had better animations, but the other one made me relish the kills more.

Hex Empire

Play Hex Empire

Dec. 15, 2011

Rating: 2

It would be cool if there was a multiplayer mode but for one computer, like a pass the mouse type of system. And the game is slow. Units that are too far away are basically ignored and units passing over ports get annoying as they move slower.

300 miles to Pigsland

Play 300 miles to Pigsland

Dec. 15, 2011

Rating: 1

Good stuff. But I wish that if when I beat a puzzle it gave me cash for my adventure.

Raze 2

Play Raze 2

Dec. 15, 2011

Rating: 6

Holy balls, that last achievement should be listed as Impossible rather than Hard because it is total bullshit. Raze is a total bitch, having 1 shot weapons with perfect accuracy, constantly hides in his shields and runs away like a coward the whole time. And your allies are beyond worthless since they steal my weapons and in TDM games they get killed all the time. And there are WAY TOO FEW CREDITS. The best way to make money is to play Frostbite with 4 enemies, zero allies on CTF (I like 10 captures.)

Raze 2

Play Raze 2

Dec. 15, 2011

Rating: 4

I finally did it, I beat the last level a Soldiers demise or Soldier's demise. The best set up is all standard weapons except for the Holy Grail which is essential for peons. In fact, the Holy Grail should be the main weapon you use in the Alien Campaign. Best perks are Adrenaline boost (essential), power booster, hair trigger (kinda good). And the best ability is bubble shield. Use it when near Raze and sometimes he will kill himself with rocket fire. And be sure to rotate the map constantly to take 2x damage, invincibility and shield boosts so that he can't get them. The ending is actually kinda interesting too.

Bullet Audyssey

Play Bullet Audyssey

Dec. 01, 2011

Rating: 1

Really really good game. I like the leveling up system and it provides a good incentive to keep your ships alive. However it took me too long to figure out how to get more lives for new levels. I like how you "store" bullets for more powerful sprees, but the bullets are so showy that it blurs my vision and messes up my aiming. Maybe a constant beam that is under the red bullets would be better. Likewise the white bullets mess up with my ability to see red bullets. And when the actual boss lines start to flash it also messes up my vision. And the slo-mo is completely vital as even if my reaction speed were good enough I don't have the dexterity to slide between small gaps.

Culmination

Play Culmination

Nov. 27, 2011

Rating: -3

A really fun game with nice combos. But the fire flies are totally broken as they attack just a second too fast and can hit stun you to death. And the last boss is fun, but it is really hampered by him being a cheating bitch. Way too often I am doing fine when my character 'lunges' off a cliff or he lightly taps me and I fall off. And the energy gathering system is not that fun. Without energy the game is too simplistic and the energy drains so fast that it is basically impossible to gain enough energy for tier 3. But if you do manage to get tier 3 you basically have infinite energy since tier 3 hits give so much energy. Again, the combos are really good and fun.

Shore Siege 2

Play Shore Siege 2

Nov. 25, 2011

Rating: -3

This is game is bugyg as shit. It barely loads and when it does I cannot beat the first level because all of my stuff just gets wiped away and then the game freezes. Still trying to beat a level.

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