Nice game, I like the idea of combining items electronically. The English was a little broken but luckily it was clear enough to catch what you were trying to say without help :) Another thing, I don't know if it's intentional or if it was left in by accident, but one of the boards displays text in Japanese. Luckily it didn't appear to be needed to complete the game, just thought I ought to mention it :) 3/5, keep it up, you obviously have a talent for laying things out clearly in escape games with no pixel-hunting :)
Great start, but I would really love a 'sell all' button for each individual resource. When you come back after a while there is far too much to reasonably spend 1 click at a time. Also, please consider an export file system to ensure save security, they're virtually essential in idle games. Clicker Heroes is a good example, you just press a button, choose a file location and it saves it as text in little to no time. Even just a text save we could copy and paste to save ourselves would be a massive improvement. The other good thing about this idler is performance, even some bare-bones idlers hog resources but this just runs quietly in the background :) Keep it up, you've got a base here.
Great game but I have to agree, there's something off about the aiming and perspective. Also, sometimes it takes far too long to go back to the 'aim' view while you're waiting for everything to stop moving, it would be nice in you implemented something I've seen in other launch game where if you click the mouse while waiting, it goes back to aim view so you can fire again while things are wobbling. Even though aim and perspective needs a lot of work, I can't give it less than 4 stars as this was pretty fun :) Normally I get aggravated if there are 'friendly' units in these games, but their placements were well executed so I didn't have too many problems there.
Please give us an option to turn off moving background, I stopped after the first level because even that couple of seconds was nauseating. It might be fine in a platformer or runner, but in a puzzle game where you have a still game screen it just gives you a headache and make you feel sick.
Great game, can't understand the low gameplays! I hope this gets more recognition someday soon. 4/5 and faved, added a couple of tags which I felt were missing, namely the 'puzzle' tag. So lucky to have found another hidden gem :)
P.S I added a couple of tags I felt were missing from this game in hopes more people will see it, hope that's okay! :) Feel free to downvote/remove them if you disagree (not sure if dev can remove or not)
I hope this gets more plays, this game NEEDS more recognition. Not only does it have quite a novel concept of building up spring power, it has a little bit of everything else. Pushing blocks, puzzle, button activation, hazards, moving platforms, a rewind feature so you don't have to do the whole level again on a mis-align, and FULL keyboard control. Not only is the spring-build concept unusual but it's executed wonderfully in that it aligns to a grid so there's no wasted guessing with an unfamiliar mechanic. The music is pleasant and doesn't interfere, the art style is simple and sweet, what's not to love?! What a buried gem! 5/5 Keep it up, with more of this quality and with some recognition you could be one of the best puzzle-platform devs on here.
The game itself is great but I can't rate it more than 2 because of the control scheme. I would have loved to have played more but gave up after a couple of levels because the incessant clicking is annoying and a strain on both mouse and player. If you implemented keyboard controls, say tap once to turn and again to move, and perhaps a separate key to confirm shooting it would be great. If you do implement keyboard please let me know as I'd like to come back to it, this seems like a solid game :)
I could be wrong but I think the button for the orange door in the 2nd area is broken. There's no glow around the bottom-right button like the green one, and shooting it no matter how many times won't open it. Green opens fine but just can't seem to open orange.
Not bad, it would be nice if there were some goals (such as levels), auto-fire for normal attack and then perhaps just hit space for secondary, or have both running all the time. The controls are over-sensitive and it's very easy to slip right across the screen. Keep it up though, this is a great start and once you've got the hand of control sensitivity then your imagination is the limit :) Who knows, maybe one day you'll be one of the known shooter devs on here, good luck! :)
Loved it, really surprised it doesn't have more plays and a higher rating. The only problem I encountered was what uberpenguin said, about the blocks not really lining up so it can be difficult to gauge when to sprint to, and throw bombs precisely. Other than that, 4/5 and faved. Love the music, loved the gameplay, loved the experience :) Thankyou, and I hope you get more recognition and will hopefully fine-tune grids and hit zones in future games :)
I think the game is great, strong puzzles and gameplay with fun graphics and nice music. I'm quite surprised it doesn't have more plays and perhaps a higher rating. However, as much as I want to give it a 4, I can only give it 3 because it's very frustrating getting a level perfectly set up, only for him to join the body and stop you getting the last coin. I wish there was a way for you to cancel the level ending, or an option after completing a level to continue tweaking button placement. That way you don't have to carefully set up the same level multiple times trying to get a coin that it just past the mummies body hit-box. Other than that, solid game. With a 'continue tweaking' option I'd definitely come back to try and complete it and give a higher rating :)
It's a good start, I can see what you were aiming for but currently it is far too unpredictable. It would be nice if there was some kind of indicator as to where the meteors will fall before the level starts, as at the moment it feels a bit 'spray and pray'. Even if you've played the level several times it's hard to remember, and even if you do a slight change in structure can overhaul the level. I'm not sure if the timer really adds anything to the game but it's your call. 3/5 for potential, could be 4/5 with something to plan on like indicators.
I was actually pleasantly surprised by this! Just a shame it was so short. You obviously have a good basis for a full point-and-click adventure, maybe some puzzles. The only thing I had trouble with was selecting dialogue arrows, I think the click-space for them either needs to be larger or clearer as it doesn't always respond. So yeah, clearer and larger points of interest and places to click, a longer game with good story, maybe some puzzle thrown in and you're on to a winner! 3/5 for potential. Good luck with your future games, this is a great starter.
I get a black screen in Chrome.
Don't know if this will help, but when I right-click to see if I can force 'play movie' the only options I get are to save or copy the image.
Sorry to post again after a long comment, but it could also do with a level skip/walkthrough. I've had to give up on it either for a little while or properly on the level after the Chainsaw, there is far too much guesswork involved in a game where you should be able to work it out properly. On that level, there is only one square you can place logically at the centre of the 1,5,1 row (that I'm aware of) not including cancelling the 0 squares. Apart from that, I can't even begin to get into that level even with the hint.
Really enjoying the puzzles, but there could be a couple of things to make this ok-to-good game great. It would be nicer if the grid was clearer, everything is start black+white which I love, but the grid is no-where near bright enough to compete. Please also give us a hot-key or right-click to swap selection, it already slows the pace down but on some levels it's in different places, so it takes your brain much longer than necessary to locate when all you want to do is the puzzle :) Lastly, PLEASE give us a sounds mute, the music is so beautiful and I don't want to mute it because of that, which means I have to go through the mini-heart attack at the end of each level due to the 'DNG!!!' (One extra thing that isn't as problematic - the last square you fill doesn't fill until you release the mouse, which can be very confusing at times)
I began to quit when timer began as it felt like a think&act platformer puzzle. I decided to give it a shot & as someone who is AWFUL with timers (I normally quit), I finished with 2:30+time left, so anyone can do it :) I wanted to rate it a little lower because of its suddenness, but to be honest I thought it was well measured so I rated normally. I enjoyed the challenge of 'SHIFT GEAR, DO WHAT YOU DID JUST DO IT BACKWARDS & FAST' lol xD One thing I will say is, were it not for reading thomasjohnb's comment before playing that you need to get ALL coins I would've been angry due to no indication of that. It just seems like they're there for additional points/sense of completion for fast runners. The time is plenty if you know that, but if I had to go back for any, 'nope' :P. Perhaps add a warning screen with in-game lore message? That way you wouldn't break the feel, but plodders like me would have safe warning.
Thanks for the feedback!