On level 72 I'm getting some weirdness. If I hit the corner of one of the bouncy blocks then the dart doesn't bounce - it just goes straight through, destroying the bouncy block in the process. This means that, unless I'm missing something, I can't get a high enough angle to win the level.
Please, please change the behaviour of the grenade. Currently it explodes in 3 seconds, but its movement speed is governed by frame-rate. So when my computer lags (which it does constantly) I cannot get the grenade to the right place fast enough. In any case, the behaviour of the game should not change when the computer it runs on is slow.
What I want to know is why a game with static graphics lags my laptop when graphics intensive games don't. Or is it just Murphy's Law of reaction mini-games?
It's quite annoying that there's only one right way to combine things in the inventory. For those who are stuck, you have to put the string on the stick and then put the hook on it and then the corn. You have to combine them in that exact order, and even have to be holding the right item each time. This is the bane of many puzzle games; knowing the solution to a puzzle, but not knowing how the game wants you to input the solution.
I love it; simple, enjoyable gameplay, a light-hearted plot and cute graphics. What's more amazing is that it runs flawlessly on my crumby machine. One feature I would like to see: the ability to play the whole thing through in a single 'level' which expands as you grow.
No damage to any city, barely any planes shot down. "Morale at an all-time low (no new recruits)". *@!$, it's a good thing the Brits weren't actually that pissy during the blitz.