So, why exactly was my previous comment rated down? I stated a fact (or at least what my own game experience has shown), and mentioned my score. Which part was so offensive that people thought it necessary to downrate?
The "Unlock X trophies" achievements are bugged. I can tell this because so far I've unlocked every other trophy. For those interested, my total score is 70550.
You know what's better than beating a game again for the badge? Saving the result from the first attempt so I don't have to waste my time (beyond what I want to waste, at least).
Not a fan of spikes that can not only kill you from the side but also when your top half is moving into the wall above the spikes. I'd want to leave a world where spikes were supreme too.
Buffs/debuffs don't seem to wear off properly. I trained up my defense skills by fighting enemies until I hit a comparatively weak enemy with a weakness debuff, then just spamming defend while they spend ages not rolling below 5 (the lowest possible hit chance) and doing meagre damage when they do. Even after the debuff wears off (or at least, its icon disappears) their hit chance doesn't return to it's previous value - it stays at 5.
The reason randomness is out of fashion in CRPGs is because it was only ever a replacement for simulation of complex factors. If you wanted to do physical simulations of battle with a pen and paper RPG every attack would take minutes, and it would be dull. So you use dice to achieve a similar result. On a computer, people use randomness to avoid have to come up with an interesting and realistic alternative. So that's why somebody who can crush demons easily can still miss against the skeleton of an arthritic dwarf.
You can do pretty well without getting rid of friends. My best is 5 left, but I think I might have wasted 2 or 3. As has been mentioned, it's pretty annoying that there isn't an alternate ending; perhaps a path to another door that is more difficult but doesn't actually require expending friends. It's a nice metaphor, but since the ending screen calls you a dick no matter how many friends you keep it's not a fantastic game.
I can see this being an alright game in the vein of Loops of Zen or such; the sort of thing you could play if you wanted to relax. As it is, it lacks any clear reason to keep playing after you've figured out the levels are all identical.
I guess you guys must be French-Canadian or something, because your objectives have a few spelling mistakes and grammatical errors. It's "vehicles" not "vehicules", "blow yourself up" instead of "blow yourself" (though that's much more humorous), and one would blow oneself up "and" the church (or "along with"), not "with" the church. It's odd, because most of the other objectives have flawless colloquial English.
I might have figured out the cause of the annoying "go back the way you came" situation; when an adventurer fights an enemy on a corner he seems to 'forget' which way he came in, so he ends up having a 50% chance of going back the way he came. Might be wrong, but that's what I've seen.
@furrymessiah: Do you realise that you completely missed the point? Having to complete puzzles in a specific, arbitrary order does not add anything to the game, it simply drags out the game and lessens the impact of the cute, fun puzzles. I'm not complaining about difficulty at all.
I like the game, but I really dislike the way several of your games (including this one) require things to be done in a certain order. Apparently you can't oil part of a crane unless your first attach the claw and blow things up. The puzzles themselves aren't particularly difficult, but trying to figure out the often arbitrary order in which things should be done is.
Disabling both my adblocker and my script blocker had no effect on the cycling background bug (how such a thing would interfere is not altogether clear anyway). Even switching to IE didn't help, though I did start getting error messages (one IOError saying the file was an unknown type, then a sound error right before the cycling background bug starts). From this I have deduced that the bug is not in fact caused by user error, but by this game not properly handling errors. But feel free to keep blaming the victims.