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Innominate's Comments

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Bloody Sunset

Play Bloody Sunset

Nov. 05, 2010

Rating: 1

It's not 99% chance to crit; it's +99% to the weapon's chance to crit. So if the weapon crits 50% of the time, you'll crit 99.5% of the time, but if it only crits 10% of the time you'll crit 19.9% of the time.

Lucky Tower

Play Lucky Tower

Nov. 04, 2010

Rating: -10

1/5 because I have to do the whole thing again to get the badge.

Double Panda

Play Double Panda

Nov. 04, 2010

Rating: 3

Red panda loves climbing bamboo, unlocking gates and pressing levers. Black panda loves crushing samurai to death, pushing boxes and swimming. Together, they're The Odd Couple.

Truck Loader

Play Truck Loader

Nov. 04, 2010

Rating: 0

I don't think I would describe the physics as "excellent". The magnet has, on occasion, "stuck" to a box at a distance (and fairly commonly at an odd angle, but still touching). Boxes will be pushed behind each other if you squeeze them up against a wall. Boxes get flung upwards by the wheels, and the truck is apparently light enough to be lifted by a magnetic forklift and some crates. The physics is mediocre at best.

Wizard's Run

Play Wizard's Run

Nov. 03, 2010

Rating: 0

Please never make this game require grinding. It is a wonderful diversion for a short time and could be harder, but don't make it so hard that you need to repeat levels. Or add a harder difficulty for people who want to grind, and those of us who like games we only have to play once can still be happy.

The Light Temple

Play The Light Temple

Nov. 01, 2010

Rating: -9

Now all I need to do is sever my corpus callosum and I'll be able to play this game.

SteamBirds

Play SteamBirds

Oct. 28, 2010

Rating: 1

Loaded fine for me once, but now I simply get a blank screen with "100%" down the bottom. Sometimes, after refreshing, it shows the SteamBirds logo and says "Changing History" as well.

Reincarnation: All Hallow's Evil

Play Reincarnation:  All Hallow's Evil

Oct. 27, 2010

Rating: 3

He's not a paedophile, he's cutting them up into dog food.

Civilizations Wars

Play Civilizations Wars

Oct. 27, 2010

Rating: 2

My only complaint about this game is that the enemies don't need crystal to cast their spells. The AI is easy, but fair, apart from that one small detail.

Elements and Physics

Play Elements and Physics

Oct. 26, 2010

Rating: 9

The Yin and Yang waiting symbol is not centred on the mouse. Which makes it extremely difficult to line up your next click. Please fix this.

Ghost Hacker

Play Ghost Hacker

Oct. 26, 2010

Rating: 0

You're making fun of the internets? But it's serious business!

Fantasy Online

Play Fantasy Online

Oct. 24, 2010

Rating: 5

Way too many people kiling pumpkins, and way too few pumpkins.

Fantasy Online

Play Fantasy Online

Oct. 22, 2010

Rating: -9

No, no badges on MMO's, ever.

Birdish Petroleum

Play Birdish Petroleum

Oct. 22, 2010

Rating: -1

Yeah, I prefer my satire subtle.

Apokalyx

Play Apokalyx

Oct. 22, 2010

Rating: 2

Bug: Killed a character with a counter-attack (mutant ability), he returned to his position in the alive animation. He even celebrated at the end like my character did. Status: dead. Or not?

Apokalyx

Play Apokalyx

Oct. 22, 2010

Rating: 1

It would be nice if the action choice menus were much faster. In fact, all pauses in combat should be minimised or removed. It's just too slow, with no particular reason to be that way.

Medical School

Play Medical School

Oct. 21, 2010

Rating: 4

A suggestion for MS2: let some of the extra details provided by the lecturers be visible outside the tutorial. Things like the expected age range, sex, what symptoms are always present, etc. It's hard to remember what the "deal-breakers" are for every disease, which is pretty much the only way to differentiate some patients.

Max Connect 2

Play Max Connect 2

Oct. 18, 2010

Rating: 38

It would be just super if we could actually see what went wrong for a few seconds afterwards, rather than having to click and replay it several times.

Road of the Dead

Play Road of the Dead

Oct. 14, 2010

Rating: 5

Also, why don't the soldiers shoot the frickin' zombies first?

Road of the Dead

Play Road of the Dead

Oct. 14, 2010

Rating: 16

I understand why we can't punch zombies, but why can't we punch soldiers? Why do the spikes mysteriously slide into the middle of the road, despite there being no military or civilians around? For that matter, why do they slide out rather than extend, which is what spikes in real life do? Why doesn't splattering feeding zombie pairs count towards your splatter multiplier? Why do civilians run in front of cars that they're facing, then instantly respond to the sound of a horn?

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