After a while, small accidents with getting the controls confused causing you to die get frustrating, especially in a room full of loops and spikes. -1 point, 4/5 so far
82 missions completed, and I have hit a set of apparently impossible missions. Seriously... I've been trying on and off for the last week to complete any of them, and not even close. 5k meters while on fire... I *vibrate due to a medical condition* and can't do this. Must require a programmable controller. Sweet impact at very low speed... not sure what qualifies as "very low" because I've done it at under one notch in the speedometer. Hit an Aviator while on a Chubby Gummy... just (ahem) plain never happens. Also, hit detection at high speeds is poor. I'll be generous and give it 3/5
Nevermind, found it finally... completely by accident. Note to designer: Backgrounds are too colorful, gummies get lost in it. Note to others: considering holding off on the last 2-3 levels of Speedometer or gummies will just fly by and what you hit becomes a matter of sheer dumb luck. WTB ability to "unbuy" levels of powerups... at 6 Speedometer, I go so fast that it's nearly impossible to intentionally complete most missions.
Bought the upgrade for a Lucky Gummy in the fourth area (whipped topping mountains? just before the wallet). Over two dozen runs later, and I still haven't seen it. Broken?
Either the magnet's power needs to be increased or the game needs a key you can press to "pause" the engine. If you get your top speed and acceleration too high, you zip past those streams of coins without being able to get any of them because you move so fast that the coins can't catch up. Now that I'm about two-thirds upgraded, it's almost impossible for me to make money even if I make it all the way to earth and back.
P.S.: With all skill points (including ones from mini-games and the two from Cosmic Horror), you can get 4 in every other stat if you ignore Crazy Collector. Have fun!
You end up 13 points short of maxing everything, which is still plenty in combination with item/weapon bonuses. Work up Crazy Collector first, and then when you have everything, reset your skills and spend the points you spent on CC elsewhere... this will leave you only 8 points short of maxhing everything, so you can spread it around. Also, I agree with Treznor20: The game DESPERATELY needs an altitude meter. One of the mini-games shows it's possible, and touching the ground is HARD on your speed even with plenty of Greasy Stuntman. It's DAMN hard to time a Hell Raiser at high speeds (and damn near impossible in Cosmic Horror, which lacks concrete visual cues). Also, metal ingots could be cheaper and/or more plentiful. Other than that, HILARIOUS game! Thanks, guys!
Game does not have enough stars, even late in the game. Intentionally, as the Premium content includes 15 stars, making it so you almost CAN'T get heroes without it. Premium costs too much for too little... if you're a fan of TD games, I'd suggest Premium in Gemcraft: Labyrinth WAY before I'd suggest this. PS: Add more stars, for chrissakes.
Targetting also broken. Switched Sniper at finish line from Strongest to Closest to Goal, sniper continued to fire on far away Slow enemies rather than switching to close-to-goal Heavy Ghosts.
This game is seriously broken. While playing the Bottoms Up map on Hard, small Splitter enemies will just float straight up to the exit like slow-moving Ghosts if I can't kill them in time. Walls are solidly built, they just float straight through everything.
The game is not designed for you to max out much before the "last fight (wave 3... a mess o soldier, the third boss and then all three bosses together). The game goes into unlimited mode after that, but I'm at wave 106 and still haven't maxed everything. Personally, I'd suggest tripling the base cash gained (and then multiply by purchased multiplier) and skip the unlimited bit. You won't max everything, but you'll beat the game and it'll be less frustrating.
Wave 30 is unbeatable if you don't do upgrades in a certain order, I guess. If you want the badges, start a new game. Please introduce stage select so we don't have to play Tetris with trying to figure out how the one effective way to buy upgrades to get through the game.
Also, the combination of lousy targeting (mentioned by many others) and lack of speed control pretty much makes this a 2/5 at best. And that's being generous. BT games are great, but are their TD games so poorly done?
Needs to be able to string keypresses together. As is, you have to wait for your guy to roll and STOP rolling before you can roll again. Makes the game unnecessarily difficult, especially when dealing with something like the idiot boss who targets and bombs two spots. Obviously poor control design = 1/5
Step 1: Kill doctor Step 2: Wonder how to get out of cell Step 3: Reload page because game does not have a Pause function, let alone a Return To Menu or Quit button Step 4: Repeat Steps 1-3 until you're sick of it, then go to Step 5 Step 5: Rate game 1/5 for lack of Pause, Quit, Return To Menu and/or Mute functions and lack of way to leave original padded cell. Easy enough game... do I get points or something?