Okay, I came back for another shot. Get this: First, I complete a task (kill 18 Goliaths), so then I get a task to crash two gates in one run. I was already headed toward my THIRD. I crashed two more to complete. THEN I get a task to score 10,000 points in one run. I WAS ALREADY OVER 10,000 POINTS! I died shortly after and got credit for the 3,630 points I scored after getting the task. The task system needs a SERIOUS overhaul.
Yeah nuts on this. Cute game, but the requirements like coins versus coin costs are obscenely out of whack. I'll give it a 2/5 for great game design versus lousy itemization.
Fish Thankfulness badge is still a joke. It doesn't exist. Three years and countless games played and I've never ever seen this so-called restaurant. I strongly suspect the designers put the badge in as a joke and I don't appreciate it. Rating stays 1/5
The single biggest flaw of this game is that shots disappear when their target dies. This is a huge issue... not only does it make no sense, but it also means that at least half the shots your guns and missile launchers fire are completely wasted as they'll vanish en route. The action is sluggish, the graphics are too crammed together and claustrophobic and, as seismica says, upgrades are predetermined... there's no winning if you don't gear up right. Zoom things out a bit to provide a sense of space, speed up the hero ship to actually allow some maneuverability, and if you'd just fix the shots vanishing when their target dies, then upgrading wouldn't be so demanding and restrictive and the game would be more flexible. 1/5, it's just that poorly planned.
Here's what's really bothering me... is survival mode supposed to pay in coin depending on how far you get? Because the WSOD sets you back to after the last fight you WON, which would mean we're getting robbed of whatever coins we would get from the survival round.
The first boss is a great early fix for coins. Equip three magnets, three debris collectors and up to five level 1 missiles (any more and you'll do too much damage). Just dodge the first few arcs and the sprays of fast green bullets; when he starts spraying long, slow streams of red bullets, sit and scrape the first few. When he starts spraying them up from the corners, wait till he also sprays some down, then unload your secondary. The scraping will net you plenty of coins and the remaining streams will convert to coins for another great chunk of change. Three or more missiles equipped will let you flat-out kill the boss with secondary from there. I usually net about 30k coins per trip.
I keep having a problem where I tap a spot on the screen, but when I tap somewhere else next, the game responds as though I'd tapped the same spot again. it often destroys an item I didn't want to destroy. Most distressing.
Now the game appears, but you can only see about a quarter of the screen. A message box appeared but I only see the bottom left corner and the red X option, but the rest of the box is off the screen and I can't even click the X.
Also: It's worthwhile to keep an eye on battle amulets. When you can, build towers till you have 10. You don't have to use them. Build shrines in twos when you can safely afford them until you have six... they're great crowd control AND those 2/4/6 shrine multipliers are nice. Practice summoning monsters and using shrines to control their hp, so you can rack up those summons multipliers. Practice making stronger gems, too, and work on summoning waves early. Push yourself as best you feel you can safely handle: on a Pylon field you can gather a total of 285% multiplier from battle amulets, so keep track and learn to gather them: DON'T ignore the one for not letting anything reach your orb, though, because that 30% is a HUGE portion. It's a big deal.
Keep it simple: Instead of trying to redo a field with Double numbers, +15 waves, Double hp Armored with banishment penalties, greater armor and faster, do a field you haven't done yet with just Armored, +15 waves and banishment penalties, doing all fields with just those will get you far, and THEN you can go back to old fields and do them again with a couple added modifiers. Learn as you go, don't push too hard, and remember that you can always try again, there's a lot of fields in the game so there's always something else to try!