Shoot rapidly becomes obsolete. Within the first ten minutes of play, for only a couple million I've getting HUNDREDS of times more money per second for no effort than I'd get by spending dozens or hundreds of millions upgrading the various shoot upgrades then having to babysit clicking it.
Could we also show our rebirth stat boots that we've purchased on the rebirth screen? No reason to hide our current bonuses just because we can't rebirth again right now.
Can we move the load and save buttons so they're not two pixels away from each other? Like...put them on opposite sides of the great big box, over by the save slot numbers?
The interface layout needs to be redesigned. It takes way too many clicks to do anything. Mining/smelting/building with casseterite and next quest needs an iron item? 11 clicks just to select the right ore type, 11 more to smelt, FORTY clicks to change black smithing item.
Thank you for your comment.
You can use Ctrl+Click to change the blacksmith item directly to the next metal.
You can also hold down the mouse button intead of clicking many times.
For quest, just click on the requirement in the quest window.
I'm currently working on the interface to make the process less tedious.
Poor interface. Ugly colors. Sometimes not clear what upgrades do. No feedback for what quests do. All the constant"wait" quests are annoying. Can barely tell if my "help" clicks are actually helping. Weird buttons that serve no obvious purpose. Why would you ever want your slims to stop working? What's the point of the hero info panel being toggleable? Weird mix of mouseovers and no mouseovers. Mouseovers are uninformative. Why say 'see help for info' when 'help' is actually H and why not have thatinfo there rather than telling us to go somewhere else?
Needs work.
[BUG] After buying my first two managers, the tutorial guy has shown up to say "Tired of pressing buttons? Hire a manager to do it." Couldn't get him to go away by clicking on anything, so I just waited around until I had enough money to buy manager #3. Bought him...tutorial guy is still there, in the way, and won't go away.
What purpose does faith serve? It doesn't seem to affect divine abilities at all, and the resource generation from prayer is insignificant. Even investing billions into shrine and temples, it's still a tiny fraction of the rate generation that I can only apply to get a smaller fraction of that in a random commodity. The buildings don't even increase civilization score. Why does it even exist?
The shrine and temple now count towards your civilization score and faith is used to power up Divine Abilities which you find in the Religion tab after you chose a deity
Weakness targetting seems worthless. It's about what, a 20% bonus? So you need to hit something 5 times with it just to break even on the damage you lost by not doing any damage the round you activated it? How many things last long enough to take that many hits?
I take it this game uses level scaling for monster difficulty? I tried farming a couple levels via "find battle" on the first are immediately outside the Lokian capital. Every time I level, the rats and mushrooms do more damage. I guess that's a design choice, but it seems odd in a linear game like this. Especially since the help text specifically mentions the possibility of out-loveling ares.
Yeah, way too many visual fluff effects. Fade-ins when looking at item descriptions, the top menu slides in and out, the cloud effect, the 3/4 second delay after rounds of battle...there's just way too much of this. I feel like I'm spending too much time just waiting for the game to be pretty for me instead of playing it.
Any chance this could be sped up? The game has a lot of weird little delays. About to attack...wait a second, ok now attack. Battle over...sit around looking at the lethal is poisoned text...wait for it...ok, now the battle screen closes. Horizontal cloud effect close sequence after a battle...wait for the clouds while the cover the screen...wait for it...ok, now open clouds and go back to map. The game can't possibly be loading all that time. I assume these are visual delays for effect, and they seem excessive.
Whether I'm looking at equipment, stats or skills, when I change which character I'm viewing, it should stay on the same thing rather than resetting to equipment every time.
When there's only one opponent on the field, we shouldn't need to select which opponent to attack. Also seems silly that archers run up to shoot at their target rather than firing from afar.
Start char level upgrade doesn't appear to work. Also, game does some weird things once it starts to spiral into the increasingly large numbers. For example: http://i.imgur.com/Nbc4FSn.png
...umm, the arbiter explained perfectly clearly at the start of this whole thing that they'd go together or not t all based on Socrates' performance. Why is anyone surprised to discover that later on?
Done. Thanks for the feedback!