Games Achievements My Kong Sign In

LordBucket's Comments

Comment

Crusaders of the Lost Idols

Play Crusaders of the Lost Idols

Aug. 09, 2015

Rating: -3

The painful hand holding of the tutorial is seriously excessive. "Click this button that says level up to level up!" "Click the x to remove this obnoxious message box and continue!" "No, you can't skip this, because you're too stupid to figure out mechanics that are exactly the same as every other idle game ever!"

Spaceport Command

Play Spaceport Command

Aug. 08, 2015

Rating: -8

Requiring a scroll wheel for navigation is a bad choice. Not every every mouse has one. Most laptops don't. You appear to have designed this game for a smartphone/tablet interface, but this is a PC gaming site.

Developer response from 12808638deletedu

I'd like to think that the number of people who don't have a scroll wheel is very low, if they exist at all, but you're right that assuming everyone has one is not a great idea.

Spaceport Command

Play Spaceport Command

Aug. 08, 2015

Rating: -3

Would you make button toggles work consistently? They don't. For example, if I'm looking at the shop, then click the upgrades button it takes me to the upgrades screen. Clicking the same button again takes me back to where I was. It toggles what I'm looking at. Now try the same thing with the rewards button .You click once and it takes you to rewards, but clicking again doesn't take you back. It does nothing. Rewards/System/Credits/Acredits button have the same problem. If I'm looking at rewards and click workshop, it takes me to the workshop. If I'm looking at upgrades it doesn't. Game navigation is overall very inconsistent.

Spaceport Command

Play Spaceport Command

Aug. 08, 2015

Rating: 4

Would you do something about the horrible, fuzzy gray and white text with gray outlines that blends letters together on top of a gray and white background? It's difficult to read.

Rumble in the Soup

Play Rumble in the Soup

Aug. 04, 2015

Rating: 1

Oh, look. Another game where we have to run around and collect coins even though everybody hates that. Can't even aim. This game isn't shooting stuff, it's chasing coins before they vanish.

SAGA Idle

Play SAGA Idle

Aug. 03, 2015

Rating: 7

Very rapidly there comes a point where there's nothing to do and resetting doesn't accomplish much. Shards give us gold faster and higher level items, but those aren't really worth much by day 3 or 4 of play. Once your 6000+ damage archers are instakilling mobs, upgrades and gold and leveling buildings...nothing really matters anymore. Resetting and building back to that point doesn't benefit you at all because you can simply sit there and collect shards just as fast without the downtime of building back up.

Helixteus II

Play Helixteus II

Jul. 29, 2015

Rating: 0

After playing for a while, there's just not enough to distinguish this from the first game.

Developer response from Apple0726

The basic concept of conquering planets to expand your empire remains the same. However I put in things that didn't exist/changed from the first game (RPG-style battle, mining, CBD building, boss battle, new universe = new save with bonuses) to hopefully improve the player experience.

Helixteus II

Play Helixteus II

Jul. 29, 2015

Rating: 1

Could we have simply clicking on a mine take us to the mining screen rather than requiring us to click mine, then click on the mine?

Developer response from Apple0726

Thing is you have to select the tile you want to mine, unless I'm misunderstanding something.

Helixteus II

Play Helixteus II

Jul. 29, 2015

Rating: -1

Building science doesn't appear to work for upgrade costs. Check upgrade cost, , upgrade the science, check upgrade cost again, it's the same.

Developer response from Apple0726

What building did you use to check? Because I tried some buildings and their costs did get reduced.

Helixteus II

Play Helixteus II

Jul. 29, 2015

Rating: -1

Bug: had a diamond in my inventory from mining. Looted a gem from an ore building. The 1x diamond became 2x gems.

Developer response from Apple0726

Okay, I honestly have no idea how that happens. :c

Helixteus II

Play Helixteus II

Jul. 29, 2015

Rating: 1

The back button on the science tree hides behind the upgrade buttons.

Helixteus II

Play Helixteus II

Jul. 29, 2015

Rating: 0

When we first arrive at a building upgrade screen, could you default to having something selected? There's no benefit to forcing that extra click. It's especially silly on buildings like the ore tank and science labs that only even have one option to choose from.

Developer response from Apple0726

I'll make that a feature for those buildings with one path upgrade.

Helixteus II

Play Helixteus II

Jul. 28, 2015

Rating: 0

Why does iron sell for less than rock?

Developer response from Apple0726

I understand it's not logical, but I had to do it for balance purposes. You can only mine 1 rock per pickaxe usage, but you can mine more than 1 iron (sometimes more than 50 if you upgrade the material weight bonus enough)

Helixteus II

Play Helixteus II

Jul. 28, 2015

Rating: -1

If I'm looking at the first planet in a system, pressing - should take e to the last. If I'm looking at the last, pressing + should take me to the first. At present there is no wrap.

Developer response from Apple0726

I'll make wrapping a feature!

Helixteus II

Play Helixteus II

Jul. 28, 2015

Rating: 3

Rather than the complicated weirdness that is the S hotkey, could we instead simply be able to double click on a thing to select all of those things on the screen?

Helixteus II

Play Helixteus II

Jul. 28, 2015

Rating: 1

I dislike the idea of upgrading chances that affect planets and solar systems. It encourages us to sit in one place and upgrade everything before expanding, and permanently forever penalizes us for not doing so.

Developer response from Apple0726

That was what I was thinking, and I fully understand. But if I were to remove them then rare stars would be even rarer and players would have to be luckier to encounter rarer stars. Better something than nothing, right? :3

Helixteus II

Play Helixteus II

Jul. 28, 2015

Rating: 2

Can we get one key shortcuts to upgrade building? E-->click-->click times dozens of buildings is tedious. I'd like to be able to mouse over a building then push 1/2/3 on the keyboard to upgrade.

Words Warriors

Play Words Warriors

Jul. 26, 2015

Rating: 1

Cute, simple, short. I suppose I'd rather it be short than linger on for hours of increasingly sketchy puzzles.

50 years (graphical)

Play 50 years (graphical)

Jul. 25, 2015

Rating: 15

Think I'd like to see persistent achievement rewards added. Give unique bonuses for each nationality and difficulty you beat the game with.

50 years (graphical)

Play 50 years (graphical)

Jul. 25, 2015

Rating: -1

Looking at my first battle. I see one unit on the screen, nothing's happening. I click it, I click the battlefield, I click randomly all over, I wait, I try keypresses...nothing's happening.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate