I want to like this game. It's unique. The story is well written. It's clever, even. But the constant stream of random encounters and the slider bar combat makes gameplay a chore. I want to see where the story goes. But there's too much tedium.
Seriously....three soldiers into a hazardous area with a 11% danger rate, and not only does one of them die, over two days they don't manage to kill a single zombie? "Hard" mode should have been called "stupid randomness" mode.
For those not getting credit for the "I wanna find a guy" challenge, after getting the perfect guy I waited, refreshed a bunch of time, never got it. But, after finishing up all the in-game achievements, I played until I found a perfect guy again, and it gave me my badge right away.
Looks like the sequence you do it it matters.
Added from above, the hitbox appears to be a rectangle roughly the average of the width of your head and torso. So deadly things can go clean through your face and not kill you, but they can be ten or so pixels away from your torso and kill you. This needs to be fixed.
The hitbox really needs to be adjusted. It's bigger and doesn't match the shape of your guy. A spike can miss your torso by a good ten pixels and still kill you.
Also, I dislike that day 3 is designed so that one mistake at any time means you fail the entire day. Third attempt, I've made it to the 11th round, but one single hunter gets through and it opens up a hole for other hunters, and half my guys die. Even on easy, one hunter worms his way in through the left side, then just goes left to right across the screen killing everyone.
Hunters can unburrow off the edge of the screen in the upper left, then come back and kill your guys from the side. Even with flamethrower coverage completely covering the line, there's still a spot where they can get in with no way to shoot at them. Seems that you need to have flamethrower coverage off the edge of the screen. This should probably be fixed.
Why do people enjoy this? All you do is click on every combination because a lot of the ones you expect to work don't, and some of the ones that do don't make a lot of sense. So you just try everything until you get bored and look up a list of combinations and finish them off for the badge this will probably get for some reason. It's not fun. It's not interesting. It's not clever. It's not even a game. It's trial and error with pretty art and background music.
When going to hostile aliens planets to clear them of life, never bring a gun with you. Always plan to find one after you arrive. Also, be sure to land on the planet without any idea what you're up against. Scanning to identify the guardians you'll be fighting can happen after you've done some exploring first. Also, shallow water is safe. Deep water will cause you to instantly explode.
That is all.
Why do I sometimes die when my life is still about a third full? Why do the health and cooldown bars look so distorted instead of like solid bars? Why are there so many abilities with massive cooldowns that do less damage than fast abilities on the same character? Why do all characters have 25 health? Why is there no description whatsoever of what abilities do? Why do I feel like 90% of the characters are basically the same? Why is there no hint or story at all giving me any reason or motivation for being in the dungeon? So many questions...this game is rough and unfinished.
Bug?
It appears that stackable items no longer accumulate in inventory is there are no empty inventory slots. If you have, say Skeleton Fingers x2, you should be able to pick up another skeleton finger even if you have no empty inventory slots. I don't think I've ever seen it happen.
Play fire. After trying all three, there's not much point in ice or divine. Fire does way more damage, and you can go through the entire game without ever healing yourself or running out of mana, so the bonus life, regeneraton and healing talents are kind of a waste. Ice seems better than divine, but the slow effects just don't make up for the sheer damage from fire.