Earned all trophies with second recruit with 11 weeks to spare. There's really no reason for a third recruit. The game should have ended already. there's nothing more to do.
Now on recruit three, everything trained, and all opponent defeated with 33 weeks left. I'm kind of curious to see the end, but 33 more fights after everything has been completely and thoroughly done? I can't even spam useless training to make it go faster because it's all done and the buttons have been removed. There's WAY too much nothing at the end of this.
Played through from start to +2 concrete and +1 oil plus everything prior on positive production...in one sitting. Looking at the rest of the buildings, I feel like I've beat this. The remaining buildings don't really do anything. Water power plant, steelworks and solar panel seem extremely inefficient compared to other methods of producing the same results for much cheaper. The only benefit to poltrusion lab and energy emitter seems to be that it would allow me to dismantle my roads...and then not have anything to spend the recovered steel on. Never built a horizon radar. Expanded twice with outpost, and only using about half the space I have.
Meh. Feel like I've played this game before a bunch of times simply with different graphics. Clicker heroes, tap tap heroes, etc. Same game, new skin. Even some of the upgrades and numeric ratios are the same.
Standard annoyance: making players commit to a race choice without understanding the consequences of the choice. Bad dev. Don't do this. In particular, making us choose whether we we to be especially idle or active is a LOUSY thing to do without letting us know.
Sorry about that, I'm going to add that meter to the opening window (just made the meter recently). For now you can reset without penalty. However the difference between 'idle vs active' isn't huge in the game, it's like different racers in Mario Kart.
Why are people still making unity games for web? It was dropped by chrome ages ago. Mozilla is going to abandon it next year, and EVEN UNITY is abandoning NPAPI for web publishing in 5.4
Why are people still making these games?
Meh. Nice concept. Delivery is adequate. It's a decent platformer all around and the mechanic is nice, but it simply fails to be fun. Very easy, no real incentive to keep playing. Sure, you introduce some new stuff later on, but it's not enough to keep me playing.
Can get both badges and through ENTIRE GAME using nothing but archers on auto mode. No spells, no unit unlocks, no moving the battle view...nothing. Every match, simply put game on fast and push 2 until you win. Repeat. Spend upgrades accordingly.
Font is hard to read, please eliminate the slowly scrolling text and just PUT IN ON THE SCREEN, would like to be able to choose individuals in my team not just select from premades. Screen feels cramped, could be bigger. Why can i not shoot over waist high objects?
How do you beat the demon king once he starts chain teleporting? If I stand there he kills me. if I run through him he teleports back and hits me. If I run away he teleports to me and hits me. If I jump I get hit anyway. if I constantly go back and forth he teleports faster than I can get an attack off. 5 or 6 times in a row now I'm effortlessly got him down to about 5% and then he just kills me.
Way too much of this game is clicking next and then going to another tab waiting for the game to finish whatever it's doing so you can come back and click next again. And what's with the constant second-long "close the door look at our ad!" sequence? Abilities take forever to recharge and I have nothing to do except wait. Changing game screens is a slow nuisance. I DON'T believe you're really loading anything. You're simply throwing ads at us an making us wait. Waiting is mostly what this game is about. I'm not actually PLAYING most of the time.
Hi! Just posting to say that I'm one of the ~52% of users in the world running chrome, and not playing your unity game as a result. Please keep this in mind next time you decide on an engine to code for.
This is pretty likable. Simple, maybe, but a fantastic first game. Goodpace, good use of music and sound, and blissfully lacking all the horrible nuisance value stuff that devs like to force down our throats lately. Good job. I died on my first attempt, but I'll be back. And once I've finished it, I'll be looking forward to your next game. Well done. Don't let it get to your head and produce an identical clone...but, well done.
Nope that is as designed, the few items with blue borders cost leadership