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LordHylas' Comments

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Battle for Alandria

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Jul. 09, 2010

Rating: 4

Make that, spells FREQUENTLY don't function. Just took me 5 tries to get a spell to actually work.

Battle for Alandria

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Jul. 09, 2010

Rating: 2

Spells sometimes just don't function.

Sacred Seasons 2 MMORPG

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Jul. 07, 2010

Rating: 1

n/m found that part. But the multiple requests for auto-attack, I definitely agree with.

Sacred Seasons 2 MMORPG

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Jul. 07, 2010

Rating: 1

Some way to see your own stats - especially how many SP you have - would be quite nice.

Back2Back

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Jan. 12, 2010

Rating: 0

This game is crap. The roly poly armored things are essentially invulnerable.

Body Defence

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Dec. 15, 2009

Rating: 0

What seems to be happening is the angry blue clowd, green slime, and mottled yellow egg bugs are all being replaced by the original $1 cream puff bug

Body Defence

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Dec. 15, 2009

Rating: 0

Green slime and angry blue cloud monsters are shown in the queue, but never show up on the map.

Body Defence

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Dec. 15, 2009

Rating: 0

Why does it appear that speed upgrades slow DOWN the rate of fire of laser towers? Also. The power towers last range upgrade does not increase its range.

Wake Up the Box

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Dec. 11, 2009

Rating: 0

Wow. The physics of this are amazingly broken. If I put all the mass on one side of a pivoting board, it should pivot. Not remain at rest.

Wake Up the Box

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Dec. 11, 2009

Rating: 0

For a physics based game, it sure doesn't obey conservation of angular momentum nor does it properly apply torques.

Desrt Zombies

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Dec. 09, 2009

Rating: 1

Um. Zombies with missile? Wtf. Not very enjoyable a game, really. No way to actually *dodge* the missiles, since they're homing, and faster than you. Your maneuvarability is pathetic. At the bottom of the map, the zombies can go lower than you so that you can'ts hoot them. Just a bad game all around.

zOMGies

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Dec. 09, 2009

Rating: 0

Also. Why can't I shoot directly down the screen? The limited field of fire is ridiculous. And why is it harder to hit with a shotgun than an uzi?

zOMGies

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Dec. 09, 2009

Rating: 0

Pickups are a little too hard to get, what with how bloody fast the scrolling is.

Siege Tank Defence

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Dec. 05, 2009

Rating: -1

So many poorly executed things about this. You can leave the battlefield? What? And, like I said previously, the tank acts more like a bumper car than a tank. Not enough ammo, turrets are near useless on anything but casual play. Why only two turrets?

Siege Tank Defence

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Dec. 05, 2009

Rating: -1

The tank behaves more like a bumper car than a tank.

Penguin Massacre

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Dec. 04, 2009

Rating: 0

There's no difficulty until the metal penguins show up, then it spikes through the roof - that is poor design.

Dragon Age: Journeys

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Nov. 22, 2009

Rating: 0

The backstab power is way overpowered, since there's no way to limit the enemy's movement. Essentially it looks like a free double damage for the rogue anytime they want it.

Ultimate Assassin 2

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Nov. 16, 2009

Rating: 0

The guards behavior reminds me more of ants than people. From their random movements to their near telepathic synchronization.

Ultimate Assassin 2

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Nov. 16, 2009

Rating: 0

Also - random spawn location for exit point is not a good thing, either.

Ultimate Assassin 2

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Nov. 16, 2009

Rating: 0

This game is horrible. It seems like a good concept, but the guard movement is so bloody random, that beating many of the levels involves far more luck than skill.

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