Mediocre gameplay with a bad concept. I'd avoid making games where you slaughter animals people enjoy as pets, it's just a bad design decision that will turn off your players.
I liked this one for some reason, even though it was pretty average, perhaps it was the political theme. The key to this one is upgrading towers rather than spamming them.
It's not a new idea and it doesn't get remotely challenging until level 10. Then it gets too fast for you to physically be able to click and game over occurs around level 14. The problem is that when you break some stones, it takes a second for them to reformulate themselves. During this time, the next row is still counting down. By level 14, new rows are coming up faster than the blocks reformulate themselves, thus making the game impossible. Also, I found my first powerup at level 10. You should have more powerups and give them out earlier, some way to choose your level and the game should end before it gets physically impossible to continue.
I hadn't seen a large number of the movies in this game. (mostly by choice... I love watching movies.) But I liked the 'ghost' thing, very good for a quiz game like this.
I really like the idea of this game, the concept, different minigames and the store, decorations, etc. The reason it's not a great game is because some of the minigames are confusing and boring. I was completely lost on the potion game with the witch, and others are just retarded, like the find the ghost one.
It's pretty well done but just not that fun. I don't like how you can't unselect anything without selecting something else. There needs to be something more here to make this worthwhile.
I don't know. I might be the only one but I don't like the added complexities of going back through the doors. I liked the simple get-to-the-door goal of the last two shifts. I got all the keys to open the reactor room but the last block didn't move and there is nowhere else to go? Am I supposed to go back? Is there an invisible door? Am I glitched? sigh. Then again, I'm not partial to action puzzle games.
A really good RPG, there were some elements I liked from the arena game, and some from this game, if they could both be combined into one that would be awesome. For example, if I can't pass turn, at least let me choose my party order. There is one big problem with the game, and that is the puzzle with the colors and the golems. I have no idea what I'm supposed to do, and wandering around getting into those stupid battles with the golems over and over frustrated me to the point where I'm not going to continue with the game. It's faster just to reload your browser and I got sick of doing that after about 20 times too. In my opinion this sequence ruins the game.
Loved the game, the battle system is great for a flash game. Liked the setting, and fighting all the demons is very cool. I wish that when you hovered over achievements it would tell you what you needed to do. I beat all 3 missions and didnt want to play survival because its kind of easy and you could go on forever. What do you need to do to get other characters?