Not sure this can be classified as a 'game'. I sure hope that people making games understand the ideas in this presentation and don't learn about them for the first time from it. From that perspective I'm not sure what the point of this is and I find it hard to rate it when it's not really a game. As an informational presentation I'd give it a thumbs up.
I'm not a great fan of these puzzle type games; this one has a lot of polish and an original idea behind it so its head and shoulders above many of the others of this type. I'm probably never going to finish it - there are so many levels and it gets so complicated in the later levels it requires a great deal of dedication to complete.
A mediocre typing game. There is no pause button (*huge* pet peeve of mine). The words kept repeating (lots of words in the English language, dude) and some were not words, which is really irritating. Your archers hit the enemies and put a big red X where the first letter used to be ... but now it's a lot harder to tell what the word is supposed to be which actually makes it more difficult IMO. There's no need for 3 different magic abilities (1 would have sufficed) or the stage bosses (nothing to do with typing). Stage bosses should have been like the final boss. Finally I didn't like being disabled and blinded, what's the point since if I'm missing words I'm losing anyway, (temple life) disabling me just seems like kicking the player when he's down. With all that said, the game is pretty polished and looks decent at least, though I still wouldn't recommend it.
Fun game, one of the rare ones I fire up to play over and over. I like this version best, with the updated graphics and having all the distracting stuff taken out so its just a pure smashdown. Contrary to what a lot of commenters here seem to be saying, there is absolutely nothing wrong with the controls, fuel system or frequency. I win this game with no problems whatsoever every time I play it. People who complain about these things are just being lame.
Interesting little game, not overly complicated and a little different in concept. I wasn't initially that impressed but I've found myself drawn back to play a few times so it's probably a better game than I gave it credit for.
Unoriginal, lame and insufferably boring, but it has stick-men so everyone is going to love it and rate it up. The lesson here is clear: Developers, you do not need to make good games! You do not need to have good ideas! You do not need to put forth any effort whatsoever! *Make a game with stickmen and you will succeed here on Kongregate.*
Not a bad strategy game, but there really needs to be a way to save your battle formations and some other elements of gameplay beyond just attacking every time.
The RPG elements that were added overcomplicate things for no good reason and the tower defense side of things seems watered down to accommodate it. I didn't like the pacing and the camera angle seemed wrong as well. Didn't work for me, though it's not terrible.
This game is a clone of an old Intellivision game called "Shark! Shark!", and after playing for a while I can honestly say I prefer the Intellivision version to this one. Something is wrong with the collision detection and the fish don't get eaten when you are right on top of them. Slow paced, don't like how you grow in size or lose your growth at each level. My advice to the developer is to fire up Shark! Shark! and learn what makes games like this cool.
Good idea with the circular levels, but the game doesn't feel finished and I think needs some work. It is very easy to die and if you do, game over and back to start - no saves, no checkpoints, no lives, no nothing. This is just bad game design and I generally want nothing to do with games like this because I find repeating the same thing over and over to be boring (a shocker, I know). I think the yellow progress bar would be more useful if it just gave you a number like 27/50 stars or something like that. This game has some definite potential.
Some of the objects overlap and create huge gravity wells that suck you in if you get at all close to them, and the viewable area you get is so small you're on top of them before you even know they're there. I suppose you could counter this by going really slow, but that's no fun. Not an original concept, and not done very well either.
I like the whole gem concept and this is a good tower defense game, but I do have my criticisms. I've played through the whole thing and have all the badges and I must say the game is too easy and doesn't really get harder, I never used a dual gem through the entire thing and there isn't much strategy to it. All of these problems are then further compounded by the insane number of levels, which turn the game into a repetitive slog for no apparent reason. The levels are uniformly plain and are all pretty much the same, nothing new happens as the game progresses and even the final boss is nothing different than all the other levels. Could be a great game but ends up being average or poor due to these issues.