Some innovative ideas; I hadn't played a game quite like this before, so points for originality. The game is fun for a playthrough or two. Developer spent a lot of time fixing bugs, kudos for that! I was finally able to finish the game, now lets have a sequel, please.
Generic defense indeed, theres not much to the gameplay here but the cool thing about this game is that you can customize it to your liking. I got the hard badge without a problem by putting the game on easy, got to day 28 before i gave up with a score of 188k.
This is a pretty good little shooter with a zombie apocalypse, one of my favorite settings. It gets stale fairly rapidly for me playing single player, but I can see how an MMO would work with it.
Somewhat of an interesting game, it doesn't have much replay value though. The 'weirdness' element didn't impress me at all, amounting to little more than a hindrance and annoyance when trying to navigate the menus. There are too many levels for this game. 74 levels is ridiculous, I suppose the number 74 is supposed to be part of the 'weirdness' as well, also amounting to an annoyance; 70+ levels might as well be 7000+ to me, I'd never consider sitting down and playing this game for that long. The badge is truly diabolical.
I enjoyed the game though I suspect that is just because I like Risk type games; there wasn't much to the gameplay here. Difficult to say much due to this only being a demo.
What kind of an idiot would you have to be to want to play this game all the way through? I had a momentary flash of amusement at all the stupid references...and then it was gone.
Simplistic concept, nothing you haven't played before. Still, it wasn't bad and I liked the whole disorientation thing until the clones were thrown in, which takes the skill based gameplay and turns it into random luck. One game I played the clones didn't go anywhere near me, another they spawned right on top of me. Lame.
You go underwater and take pictures of fish. Not badly done, just not my cup of tea, I found it pretty boring as there isn't a huge abundance of animals and you're confined to an uninteresting cube of water. Sometimes, good shots just don't present themselves, either so theres a helping of luck-based gameplay in there.
Great little game, liked the stealth, cool little levels and how it's not stupidly difficult. Lets have another one of these with more levels, more enemies and some more complexity.
Not a bad game, has some good production values and you get to level up and advance a character. The gameplay is about as cool as you're going to get in a game like this, though there isn't anything revolutionary here. Personally, I find this genre hideously boring, though thats not a commentary on this particular game.
Interesting adventure game, I liked the attempt at horror, though I wasn't sold on the scariness of the game. I didn't know you could combine items so I got stuck on the yarn/lightube/hook thing for a while. Not bad.
The game makes an attempt to be fun and I actually liked the idea of it but it's all ruined by the horrible gameplay when you actually get into the arena. Sterile environments, primitive controls and stupid AI. In the wasteland of an Arcane arena, no one can hear you scream. I couldn't get past the boring gameplay to really get very far in the game.
Holy boring, Batman! This is dull even for a puzzle game, if I fall asleep while I'm playing and strike my head against the side of my desk, do you think I'd have a case against the developer?
Half luck half skill annoying gameplay, no production values and nothing to it. This just barely meets the threshold of a game, its like one of the mini games in grid16 or the frenzy games. Blech.
Removing the health bar was a good idea. I don't like how there are more weapons and ammo, but you have to constantly pick up and discard weapons, it just gets so tedious after a while. I cruised along and was having an ok time until I reached the Genetics Lab, where the level designs just suck. it just throws you into a box with enemies spawning on both sides and you have to kill gazillions of them before the door opens and you can go to the next box. I'm not playing through that garbage. Definitely prefer the previous versions over this one.
I have mixed feelings about this game. Here we have a well done, polished platformer that is based on a flaw that everyone hates in platformers. You know how you play a whole level, and you come to a jump where if you don't do it perfectly you have to start all over? This game is a series of those jumps. At least the levels are pretty short.