Thanks for the fix on level 26. Works now. Also, can you open two levels at a time instead of one? Every once and a while I come across one that's just annoying, and unfun. I'd like the option to skip.
I'd like it to run a bit faster. The resource gain is just right for the difficulty of the levels. I'd like it to be a bit more obvious what produces what, particularly at the beginning. Tip: General Strategy: 1 fighter, the rest in food. Add fighters as food allows. When one of your cooks/fighters gets smart enough, send them to the bank, and replace them with a newb. You may have to move guys around a bit to maximize your production. If a cook requires 90 IQ, then a 100 iq cook should be redeployed to a 100 iq position.
Bug: It randomly pauses the game. Clicking the pause button will restart it, but it seems to happen for no good reason Flash 10.3.183.10 on Firefox 7.0.1
Seriously flawed game design. There are chests on the first page of mines that can't be opened until Level 55! That's right, I can't forge a red key until unlocking the gem smith at level 55. Really, you need to design the mines so that page 1 can be completed at levels 1-5, page 2 5-10, without purchasing an upgrade. I enjoyed it until I needed a sledgehammer to get anywhere (Because I can't break glass with a well thrown rock!) and then you take the damn thing away from me after 20 or so uses. NEVER remove a tool that the player has earned. If I've got to labour for three days to build the thing, don't take it away. Which brings me to the build times. These are ridiculous! How is producing 10 stacks of wood (at close to 40 minutes average build time), only to have it reduced to 4 planks after a further half hour, fun? You've got a nice concept for an idle game, but your balance is way off.
Fill and empty will fill or empty the respective jar.
Click the left jar then the right to transfer as much wine as possible from the left to the right jar and vice versa.
Once you get one jar with the correct quantity, empty the other for much glory.
Not a very interesting game. 1/5
Not fun, couldn't be bothered to finish due to gawd-awful jump mechanics. It shouldn't take 4 tries to jump from one block to another. It's a basic game mechanic, and should be fairly simple.
we understand but maybe watch the video ingame of the battles : http://www.youtube.com/watch?v=dz-_pxkJwD4